fix(web): stop the split tile busy timer outliving its download - #1663
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handleDownloadTile started a 500 ms setTimeout to clear the busy flag and never cancelled it. A second tile clicked within 500 ms had its flag cleared by the first tile's timer, and the timer still fired after the panel unmounted. Hold the timer id in a ref, clear the previous timer before starting a new one, and clear it on unmount. Fixes snapotter-hq#1662
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Review notes before merge. Both new tests fail against the old Nothing blocking. Three smaller things were looked at and left alone:
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Thanks @drakeo338. A second tile clicked within half a second now keeps its busy animation until its own timer runs out, and the split panel no longer leaves that timer behind when it unmounts. It merged as you sent it; both new tests fail without the fix, which is what sold me. It'll ship in the next release. |
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What does this PR do?
Fixes #1662.
handleDownloadTilestarted a 500 ms timer to clear the busy flag and never cancelled it. Clicking a second tile within 500 ms had its busy flag cleared early by the first tile's timer, and the timer still fired after the panel unmounted. The timer id now lives in a ref, is cleared before a new one starts, and is cleared on unmount.Type of change
Checklist
pnpm test)pnpm typecheck)Screenshots (if applicable)
No visual change.
Only the touched test file was run on this commit (19 passed); the full suite, Biome and typecheck were not run, and the CLA is still to be signed via the bot.