Skip to content

pullrequests Search Results · topic:valve org:BEEmod fork:true

Filter by

190 results  (136 ms)

190 results

inBEEmod (press backspace or delete to remove)
The topic qualifier is not supported when searching pull requests. Try searching for repositories instead?

General improvements to the subtype window including: - Fixed some unnecessary repositioning so the panel doesn t jump about when switching between items - Fixed two different sounds playing at the ...

It just fixes the expand sound playing twice. The sound is still called in ContextWinBase.show_prop, but not in sub_open.

Defined OutputsTo and InputsFrom conditions valid before LinkedItems, which have the following parameters: - marker: The marker set by the instance that the item is connected to - removeConnection: ...

Added keyvalues: Mapping[str, str] field to SegmentProp In Segment.parse, reads keys block for barrier frame models and passes it into SegmentProp SegmentProp._place calls update on the created entity ...

Added solid key to BarrierType place and _place and place_sized for barrier frames now take in a solid parameter Sets solid keyvalue to 0 for prop frames to nonsolid when nonsolid Turns brush frames into ...

Sets the speed of the segment to move to the appropriate speed Rename and redescribe original widget to indicate that it is the speed that the piston moves upward Added new widget for downward piston speed ...

Reads in down_speed for PistonPlatform result Adds up and down speeds to script scope in the init_code Documented new parameter of res_piston_plat Commented location of piston script

When fizzlers try to apply nodraw on tiles, it now catches and returns when the tiles do not exist Added original_origin field to Fizzler to track the original position of the fizzler, which gets initialized ...

Reorganized and fixed some issues with how BEEMod s VBSP and VRAD determined what behaviors they should perform when called. Originally, it was explicit that the file name determined which behavior was ...

Added a function register_death_callback(func) which can be called globally with ::BEE_CoopRegisterDeath(func) BotDeath(player,dmgtype) now calls every callback function at the start of the function