It's flappy bird, but its gets harder.
Entry for DevCom's Game Kombat competition. Trying to fix a flappy bird forked from a shitty implementation. First JS project btw.
Live Demo: https://safwankdb.github.io/Flappy-Bird-but-Harder/
- Add instructions on page.
- Add acceleration with time in gravity.
- Smooth jumps by tuning gravity and jump
- Tune Bird placement
- Fix canvas size and orientation
- Fix bird going out off canvas
- Pop redundant pipes from array
- Randomize gap length
- Random pipe length
- Random distance between obstacles
- Oscillating pipes??
- Increasing speed with time?
- Fix hit detection with a relax parameter?
- Rewrite hit detection with distance transform??
- Add more assets??