Stars
The new Windows Terminal and the original Windows console host, all in the same place!
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Dear ImGui apps made simple: desktop, mobile, and web from one codebase. Minimal code. Maximally readable.
A fast, portable, simple, and free C/C++ IDE
higan is a multi-system emulator focused on accuracy, preservation, and configurability.
A JNI code generator based on the JNI generator used by the eclipse SWT project
RBDOOM-3-BFG assets pack with custom maps for testing engine features like PBR
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
Asset pipeline system for game engines & editor suites.
RmlUi - The HTML/CSS User Interface library evolved
Blender addon for converting mixamo animations to Unreal 4 rootmotion
For the old Mixamo Store (before the 22nd of August, 2017)
glTF Sample Models
Pseudo 3D examples in C (mostly) for Sega Genesis/Mega Drive with SGDK.
🖥 Compile and run programs through the TurboC Compiler without having to use the TurboC IDE or intricately fabricated DOS commands. Made out of frustration sometime in my high school days.
Overlay for running GPU shaders on top of Windows desktop and Wine
Psk/pskx/psa (ActorX) model viewer made with wxWidgets UI.
Fork of TensorFlow accelerated by DirectML
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).