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Commits on Oct 14, 2019
Improve fleet controller response times in busy clusters. (#1108)
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Commits on Mar 1, 2019
Partial revert "Emit stress test metrics in Fortio format."
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Commits on Feb 26, 2019
Added support for persisting logs in 'emptyDir' volume attached to agones controller.
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Commits on Feb 25, 2019
Fixed gameserverset overshooting the number of GameServers, typically during large turnups where some of the servers become unhealthy and get deleted. Now we treat Shutdown the same as deleted.
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Unified logging of resource identifiers so that we can reliably get an entire history of a resource in stack driver.
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Commits on Feb 21, 2019
Emit stress test metrics in Fortio format.
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Commits on Feb 12, 2019
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Commits on Feb 11, 2019
test: make e2e test logs more readable
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Added very simple stress test which scales fleets up/down repeatedly and basic stress test harness.
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Commits on Feb 7, 2019
added fleet-distributed.yaml for use in load testing
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simple-udp: added support for customizing labels and annotations by the caller
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Commits on Feb 6, 2019
Changed how GameServer POD names are generated:
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bump default qps to 400 w/burst to 500 and worker count to 100
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Speed up creation/deletion of game servers in a set by:
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Commits on Feb 4, 2019
Monitoring improvements:
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Commits on Feb 1, 2019
e2e: fixed test-only race condition in TestAutoscalerBasicFunctions
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e2e: improved logging and simplified waiting for fleet conditions
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Commits on Jan 29, 2019
Makefile: allowed 'go test' to run without docker and optionally w/o race detector
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fixed go_build_base_path for LOCAL_GO
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Commits on Jan 28, 2019
fixed gcloud-test-cluster setup problem caused by bad merge between pr:500 and pr:501
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e2e: run cleanup before tests in addition to after
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controller: made QPS, burst QPS and number of workers externally configurable
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Commits on Jan 25, 2019
Prometheus and grafana improvements based on load testing
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improved isolation of Agones controllers using taints and priority
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Commits on Jan 24, 2019
Speed up builds by using local go/zip instead of dockerized ones.
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fixed e2e tests by using generated object names
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Commits on Jan 23, 2019
added resource limits to gameserver.yaml and changed to name: to generateName:, this allows easy ad-hoc creation of multiple game servers and facilitates dense load testing
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Commits on Jan 17, 2019
specify resource limits on simple-udp/fleet.yaml to be more densely packed for load testing purposes
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Commits on Jan 10, 2019
docs: added game server state diagram
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Commits on Dec 24, 2018
added incremental build to Makefile to speed up rebuilds
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Commits on Dec 21, 2018
sdkserver: added doc.go
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extracted parts of pkg/gameservers that deal with SDK server into pkg/sdkserver
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Commits on Dec 17, 2018
crd: show additional columns in kubectl get
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