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rcreasey
OpenXcom
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OpenXcom
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Savegame
CraftWeapon.cpp
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Commits on Apr 29, 2016
Clean up warnings
SupSuper
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dfa8162
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Commits on Apr 26, 2016
Missing includes
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Commits on Mar 4, 2016
Add includes for updated yaml-cpp used to be able to build in VS2015.
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hartmark
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Commits on Jan 27, 2016
Craft can be used as manufacturing requirements (finally!)
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Commits on Jan 9, 2016
Pragma not even once
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Commits on Sep 10, 2015
Mod refactoring 5
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Mod refactoring 4
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Commits on Aug 29, 2015
Mod refactoring 2
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Commits on Feb 19, 2015
update copyright info
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Commits on Feb 6, 2015
fix of reloading bug #878
redv
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Commits on Jul 24, 2014
fix incorrect craft rearming
redv
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Commits on May 30, 2014
Updating documentation
SupSuper
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Commits on May 27, 2014
Nudging that version number
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Commits on Nov 20, 2013
Fix selling/disarming craft weapons
Warboy1982
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Commits on Nov 19, 2013
fix craft rearming fiasco
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Commits on Aug 16, 2013
Updated code for yaml-cpp 0.5
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Commits on May 7, 2013
Make craft weapons mod-friendly
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Commits on May 6, 2013
0.9 preparations
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Commits on Mar 10, 2013
fix for bad ammo calculations
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Commits on Nov 23, 2012
Fixed some compiler warnings.
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Commits on Oct 11, 2012
DogfightState development:
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Commits on Jul 25, 2012
DogfightState development:
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Commits on Mar 16, 2012
Updating includes and versions.
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Commits on Mar 14, 2011
- Fixed craft rearming.
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SupSuper
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Commits on Jan 6, 2011
- Added basic load/save support for SavedGame classes (no support for SavedBattleGame yet).
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SupSuper
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Commits on Dec 10, 2010
- Put code in OpenXcom namespace to prevent name conflicts (took like 2 hours, should've remembered earlier).
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Commits on Oct 31, 2010
- THE GREAT CONSTENING
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SupSuper
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Commits on Oct 26, 2010
- Fixed craft maintenance bugs.
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SupSuper
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Commits on Oct 24, 2010
- Code cleanup crew.
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SupSuper
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Commits on Oct 21, 2010
- THE GREAT FOLDERING PART III
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