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rcreasey
OpenXcom
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Savegame
Tile.cpp
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macos_updates
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Commits on Mar 20, 2018
Finish with TilePart
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Enums for type correctness and less magic numbers
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Enuming TilePart until stuff compiles
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Commits on Jul 16, 2017
fix oversight in tile danger flag
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no smoke damage underwater
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Commits on Nov 25, 2016
Code cleanup.
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Commits on Apr 29, 2016
Clean up warnings
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Commits on Apr 17, 2016
Clean up whitespace
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Commits on Jan 9, 2016
Pragma not even once
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Commits on Oct 9, 2015
Merge cleanup
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Cleanup
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Commits on Sep 28, 2015
make sure burntime math gets done properly
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Commits on Aug 29, 2015
Mod refactoring 2
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Commits on Aug 6, 2015
tank doors: episode IV: a new hope
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Commits on Aug 2, 2015
functionality for mission objectives
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Commits on Jul 28, 2015
Clean up includes part 1
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Commits on Jul 5, 2015
Battlescape fixes for TFTD mission post-procedures.
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Fix typos, misspellings, duplicate words
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Commits on Feb 19, 2015
update copyright info
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Commits on Jan 5, 2015
fix non-binary loading
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Commits on Nov 29, 2014
walk sound fix
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Commits on Nov 22, 2014
fix typo
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Commits on Nov 21, 2014
add damageType for terrain kersplosions.
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Commits on Nov 16, 2014
use std::rand()
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allow for sound 0 as the walk sound
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randomize smoke anim frames on load
Warboy1982
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Commits on Oct 13, 2014
only do bigwall checking if checking objects
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some adjustments to MCDPatches
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Commits on Oct 11, 2014
new movement type: float
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Commits on Oct 9, 2014
Y goes down, not up.
SupSuper
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Commits on Oct 8, 2014
fix tile height
Warboy1982
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Commits on Oct 4, 2014
Fix compiler
SupSuper
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store a list of particles in the tile
Warboy1982
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Commits on Sep 13, 2014
Merge pull request #770 from cfailde/doorcost
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Commits on Sep 8, 2014
haha derp
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