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are we using undefined translation keys? should be error
are there translation keys we are not using (yet?) could be warning
referenced are not loaded. An area that is referenced in an active/loaded area has to be present in world.toml. Areas might be referenced in e.g. gateways.
spelling/typography. We could check for spelling mistakse (pun intended) or typographical mistakes in translation files (e.g. using ... is wrong, it is …)
Activity
inktrap commentedon Oct 28, 2024
#17
check string references when loading worlds (#16)
resolve gateway.target (#16)
resolve spawn_str (#16)
YtvwlD commentedon Apr 24, 2025
We could also run this in a CI.