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src: move and update comment about 'node.js' compilation. #7277
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@@ -3258,9 +3258,9 @@ void LoadEnvironment(Environment* env) { | |
| // are not safe to ignore. | ||
| try_catch.SetVerbose(false); | ||
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| // Compile, execute the lib/internal/bootstrap_node.js file. (Which was | ||
| // included as static C string in node_natives.h. | ||
| // 'internal_bootstrap_node_native is the string containing that source code.) | ||
| // Execute the lib/internal/bootstrap_node.js file which was included as a | ||
| // static in node_natives.h by node_js2c. 'internal_bootstrap_node_native' | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. static -> static C string |
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| // is the string containing that source code. | ||
| Local<String> script_name = FIXED_ONE_BYTE_STRING(env->isolate(), "node.js"); | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Perhaps this script name should be updated too since it has been named
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. +1 to updating this.
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'll take a stab at changing this to |
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| Local<Value> f_value = ExecuteString(env, MainSource(env), script_name); | ||
| if (try_catch.HasCaught()) { | ||
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static -> static C string