A Plugin for MusicBee that allows you to control it through the MusicBee Remote Android Application
Application
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- About the Project
- Reporting a Problem
- Installation
- Getting Started
- Usage
- Contributing
- Building
- Testing
- Formatting
- Releasing
- License
The plugin is an essential part of MusicBee Remote. It acts as a bridge that allows the Android application to communicate with MusicBee. The plugin exposes a socket server (TCP) that listens for incoming connections from the plugin.
It uses a text based protocol that is uses newline separated JSON messages. Those messages are then translated to calls of the MusicBee API.
The plugin core is written in Rust; the C# side is a thin shim over MusicBee's plugin API.
- serde / serde_json - wire codec
- tokio - the socket server and its per-connection tasks
- redb - embedded store for the library and cover caches
- MessagePack-CSharp - FFI DTO serialization
- Costura.Fody - embeds the managed dependencies into
mb_remote.dll - minisign-verify - release manifest signatures
- mdns-sd - DNS-SD advertisement, alongside the custom discovery
mbrc-plugin/
├── packages/
│ ├── mbrc-core/ # Rust core (mbrc_core.dll): server, dispatch, caches, FFI
│ ├── mbrc-wire/ # Wire codec and handshake
│ ├── mbrc-discovery/ # UDP multicast discovery responder
│ ├── mbrc-capture/ # Capture and fixture tooling
│ ├── mbrc-release/ # Release manifest parsing, signature verification
│ ├── mbrc-helper/ # Elevated helper exe: firewall rule, staged update apply
│ ├── mbrc-buildinfo/ # Stamps the product version into the Rust binaries
│ └── plugin/ # MusicBee plugin (mb_remote.dll): entry point, API callbacks
├── tests/
│ ├── csharp/ # xUnit suite for the C# shim
│ └── golden/ # Committed golden wire traces
└── tools/
├── mbrc-cli/ # Headless CLI: send, monitor, capture, replay
└── api-debugger/ # Protocol testing app (Tauri + Vue, standalone)
The C# core was folded into the plugin project, so the managed side builds as a
single mb_remote.dll with its NuGet dependencies embedded by Costura. The
native mbrc_core.dll and mbrc-helper.exe are not embedded and ship
side-by-side with it.
docs/protocol.md- the wire protocol: commands, events, and both discovery mechanisms (custom UDP multicast and mDNS / DNS-SD)docs/updates.md- the update mechanism end to end: the signed manifest, the channels, staging, and the elevated helperdocs/troubleshooting.md- where the logs live, how to capture a problem, and what the diagnostics file contains
Open the Configure window, press Start capture in the Diagnostics group,
reproduce the problem, then press Stop and save. Attach the zip that lands on
your Desktop to a
bug report.
It carries the versions, settings and detailed log a report needs, so nobody has
to ask you for them. docs/troubleshooting.md lists
exactly what is in it and what is redacted.
Download the latest version from releases.
- Download
musicbee_remote_x.x.x.exe - Run the installer
- The installer will automatically detect your MusicBee installation and install the plugin
- Restart MusicBee if it was running
Note: The installer requires MusicBee 3.1 or later.
Use this method for the Microsoft Store version of MusicBee or if you prefer manual installation:
-
Download
musicbee_remote_x.x.x.zip -
Extract the contents
-
Copy both
mb_remote.dllandmbrc_core.dllto your MusicBee Plugins folder:- Regular installation:
C:\Program Files (x86)\MusicBee\Plugins\ - Store version:
%LOCALAPPDATA%\Packages\...\LocalCache\Roaming\MusicBee\Plugins\
The plugin loads the native core at startup, so they must sit side by side.
- Regular installation:
-
Copy
mbrc-helper.exeas well. It is optional, but it is what adds the Windows Firewall rule and what installs updates the plugin downloads - without it, "Install and restart" in the settings has nothing to run -
Restart MusicBee
After installation, the plugin should appear in MusicBee under Edit > Preferences > Plugins.
If you installed with the installer, use Uninstall MusicBee Remote from the Start
Menu (or mbremoteuninstall.exe in MusicBee's Plugins folder). It removes all
three files and the plugin's stored settings, caches and logs.
If you installed from the zip, remove the plugin in MusicBee under
Edit > Preferences > Plugins. It takes its own files with it: mbrc_core.dll,
mbrc-helper.exe and the two text files, plus the stored settings, caches and
logs, all while MusicBee is still running. MusicBee deletes mb_remote.dll itself
the next time it starts, so the folder is only fully clear after a restart.
As a developer there are a few steps you need to follow to get started:
-
Visual Studio 2026 Community (2022 also supported)
-
Rust with the 32-bit Windows target - the core and the helper are Rust, and the plugin is x86, so they must be built for
i686-pc-windows-msvc:rustup target add i686-pc-windows-msvc
The toolchain version itself is pinned by
rust-toolchain.toml, so rustup fetches the right one on the first build. -
MusicBee installed (for testing)
After getting the basic environment setup you just need to clone the project from command line:
git clone https://github.com/musicbeeremote/mbrc-plugin.gitor you could use your visual Git interface to clone the repository.
After cloning the project you can go and open the MBRC.sln solution in Visual Studio. The first
thing you need to do is to restore the NuGet dependencies so that you can start build the solution.
While building and testing the application you need a network interface that will listen for incoming connections. This has to be in the same network as the one where the device you use to test is.
If you are using a Windows Virtual Machine for development as I do, then you have to make sure that the
virtual machine is using a Bridged connection, otherwise you might not be able to connect to the plugin.
Contributions are always welcome. The contribution guide should follow soon.
.�uild.ps1 -SetupHooksOne command per clone. Points core.hooksPath at tools/hooks,
so the hooks are versioned and reviewable rather than living unseen in
.git/hooks. commit-msg enforces Conventional Commits (matching
@commitlint/config-conventional, and re-checked in CI over every commit in a
pull request); pre-commit checks formatting (~2s); pre-push runs clippy, the
test suites, the generated-FFI-bindings drift check and dotnet format
(~2-4 min). Skip with MBRC_SKIP_HOOKS=1. They run on your platform only,
so CI still has the last word - see tools/hooks/README.md.
You can build the application using any of these methods:
Visual Studio:
Open MBRC.sln and build the solution.
Command Line:
dotnet build -c ReleaseBuild Script (Windows / PowerShell):
.\build.ps1 # both halves, Release
.\build.ps1 -Configuration Debug # both halves, Debug
.\build.ps1 -Rust # just the Rust core + helper
.\build.ps1 -Plugin # just the C# plugin
.\build.ps1 -Clean # remove build output firstThe build process:
- Builds the Rust core and helper for
i686-pc-windows-msvc - Compiles the plugin project into
mb_remote.dll, with Costura embedding the managed NuGet dependencies - In Debug mode, copies
mb_remote.dll,mbrc_core.dllandmbrc-helper.exeto MusicBee's Plugins folder for a live test install; Release only stages them underbuild\bin\plugin\
build-msbuild.ps1 is the C#-solution entry point, but it is not Rust-free: the
plugin project has an MSBuild target that invokes build.ps1 -Rust, so the core
and helper are built either way. That target is also why dotnet build and
Visual Studio produce a complete set of binaries.
The C# suite uses xUnit:
dotnet test tests/csharp/MusicBeeRemote.Core.Tests.csprojNote: these require Windows to run (net48 target framework).
The Rust suites run for the target the plugin actually ships as:
cargo test --workspace --target i686-pc-windows-msvcThe project uses EditorConfig for consistent code formatting. Most IDEs support EditorConfig natively or via plugins.
Check formatting:
dotnet format --verify-no-changesApply formatting:
dotnet formatKey style rules:
- 4 spaces indentation for C# files
- Braces on new lines (Allman style)
- Sort
Systemusings first - Use explicit types for built-in types,
varwhen type is apparent
Releases are automated via GitHub Actions when a version tag is pushed.
The version is centralized in Directory.Build.props:
<VersionPrefix>1.5.0</VersionPrefix>Every shipped component inherits this version automatically: the C# assemblies
through MSBuild, and mbrc_core.dll + mbrc-helper.exe through mbrc-buildinfo,
which reads the same <VersionPrefix> at compile time. Bumping it here is the
only edit needed. CI overrides the Rust stamp via the MBRC_VERSION environment
variable, so a build from a tag carries the tag's full version rather than the
bare prefix.
The version the plugin reports to the updater is the informational version, not
AssemblyVersion - MSBuild strips prerelease suffixes from the latter, which
would make 1.5.0-beta.1 indistinguishable from 1.5.0 and leave a prerelease
unable to update itself.
- Update the version in
Directory.Build.props - Update
CHANGELOG.mdwith release notes - Commit the changes:
git add Directory.Build.props CHANGELOG.md git commit -m "chore: bump version to 1.5.0" git push - Create and push a tag:
git tag v1.5.0 git push origin v1.5.0
The CI pipeline will automatically:
- Build the plugin with the tagged version
- Create the NSIS installer (
musicbee_remote_1.5.0.exe) - Create the ZIP archive (
musicbee_remote_1.5.0.zip) - Generate SHA512 checksums
- Create build provenance attestations
- Emit and sign
manifest.json, which is what the in-plugin updater verifies - Publish a GitHub Release with all artifacts
A tag with a prerelease suffix routes itself - no separate workflow and no extra flags:
git tag v1.5.0-beta.1
git push origin v1.5.0-beta.1It is packaged, attested and signed exactly like a stable release; only two
things differ. The manifest records channel: testing instead of stable, and
the GitHub release is marked as a pre-release, which keeps it out of
releases/latest - the endpoint the stable update channel follows. Users on the
testing channel find it because that channel lists releases instead.
See docs/updates.md for the channels, how to switch between
them, and what the updater verifies before it installs anything.
Commits to main branch produce development builds with version suffix:
- Example:
1.5.0-nightly.123(where 123 is the build number)
These are available as workflow artifacts but not published as releases.
The source code of the application is licensed under the GPLv3 license. See LICENSE for more information
MusicBee Remote (Plugin for MusicBee)
Copyright (C) 2011-2026 Konstantinos Paparas
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.