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A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.

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GLSL Shading and Light

About

This project consists of rendering 5 spheres, the first 4 using gouraud, blinn-phong and anisotropic and phong modeling. The 5th sphere is rendered with a texture on it. The project was done using THREE.js, Javascript and GLSL. The project can be run on Google Chrome.

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About

A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.

Topics

Resources

Stars

2 stars

Watchers

1 watching

Forks

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