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VRVis Research Center
- Vienna, Austria
Stars
Repository hosting the functional Nu Game Engine and related projects.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive wavefront path tracing renderer
Specification and reference implementation for the OpenPBR Surface shading model
Collection of data loaders, importers, and encoders for the Aardvark platform.
C# pure functional programming framework - come and get declarative!
A simple wrapper for glTF2Loader using Aardvark's datastructures
Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization.
PRo3D, short for Planetary Robotics 3D Viewer, is an interactive 3D visualization tool allowing planetary scientists to work with high-resolution 3D reconstructions of planetary surfaces.
Aardvark.Base is the foundation of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization.
Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts
FShade is a Library allowing users to write Shaders in F# using code-quotations
On-demand adaptive/incremental data for F# https://fsprojects.github.io/FSharp.Data.Adaptive/
Aardvark.Algodat contains advanced geometric and photometric data structures and algorithms. It is part of the open-source Aardvark Platform for visual computing, real-time graphics, and visualizat…
Serverside, functional (ELM style) front-end and UI for Aardvark, an open-source platform for visual computing, real-time graphics and visualization.


