I'm a Software Engineer mostly experienced in distributed systems.
Over the past years, I've gained skills in developing scalable, high-performance, and cloud-native applications. My experience range from many programming languages and cloud tools, e.g., Java, Kotlin, Golang, JavaScript, Python, Kafka, Kubernetes, Terraform.
I'm currently focused on expanding my knowledge in:
- Graphics Programming: learning the math foundation for 2d and 3d linear transformations when applied to gaming.
- Game Development: dealing with state machines and lightweight game engines (Raylib, Bevy and sometimes Godot).
- Cloud Development: diving deeper into distributed architectures, automation, and infrastructure-as-code.
- System Design: continuously improving how I approach resilient, maintainable, and cost-effective systems.
I'm particularly enthusiastic about Graphics Programming and Game Development.
Feel free to reach me via LinkedIn.
Thanks for stopping by! ๐




