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knands42/README.md

๐Ÿ‘‹ Hi, I'm Caio!

I'm a Software Engineer mostly experienced in distributed systems.

Over the past years, I've gained skills in developing scalable, high-performance, and cloud-native applications. My experience range from many programming languages and cloud tools, e.g., Java, Kotlin, Golang, JavaScript, Python, Kafka, Kubernetes, Terraform.

I'm currently focused on expanding my knowledge in:

  • Graphics Programming: learning the math foundation for 2d and 3d linear transformations when applied to gaming.
  • Game Development: dealing with state machines and lightweight game engines (Raylib, Bevy and sometimes Godot).
  • Cloud Development: diving deeper into distributed architectures, automation, and infrastructure-as-code.
  • System Design: continuously improving how I approach resilient, maintainable, and cost-effective systems.

I'm particularly enthusiastic about Graphics Programming and Game Development.


๐Ÿ“ซ Let's connect!

Feel free to reach me via LinkedIn.

Thanks for stopping by! ๐Ÿš€

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  1. ray-tracer ray-tracer Public

    Learning ray tracing following the Ray Tracing In One Weekend book

    C++

  2. moda moda Public archive

    A Linux Mod Manager - For now only supports stardew valley

    Rust

  3. opengl-tiny-renderer opengl-tiny-renderer Public

    Learning OpenGL from the whatever free resource I find

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  4. url-shortener url-shortener Public

    Just a simple go application to leverage my knowledge in Golang and System Design

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  5. concurrency-banking concurrency-banking Public archive

    An application that simulates a banking system in order to deal with concurrency at the database layer

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  6. sql-data-warehouse sql-data-warehouse Public archive

    Building a Data Warehouse in Postgres, including ETL process, data modeling, and analytics.

    PLpgSQL