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Trim SKILL.md description under the 1024-char spec limit - #1

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Witherwithwinter wants to merge 1 commit into
feitangyuan:mainfrom
Witherwithwinter:fix/description-over-1024
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Witherwithwinter wants to merge 1 commit into
feitangyuan:mainfrom
Witherwithwinter:fix/description-over-1024

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Problem

The description field in SKILL.md frontmatter is 1260 characters — over the Agent Skills spec's hard limit of 1024 characters for this field.

Loaders that follow the spec (ZCode, Claude Code, and other skill-compatible harnesses) drop the skill entirely when the description exceeds the limit — no error, it just never appears in the skill list or / menu. So anyone installing via git clone ... ~/.claude/skills/onetake gets a skill that silently fails to register.

Fix

Condensed the description to 979 characters, keeping every trigger phrase (launch video / promo / teaser / 动效短片 / 配音 / 字幕 / 多语言 / 像 PPT …). The cut detail — composition internals, move library, render pipeline specifics — already lives in the SKILL.md body, so nothing is lost.

Verified: after this change the skill registers correctly and is invocable.

Note

Frontmatter metadata: sub-keys (author, lineage) were left untouched.

The description was 1260 characters, over the Agent Skills spec's 1024
limit for the description field. Loaders that follow the spec (ZCode,
Claude Code, etc.) drop the skill entirely, so /onetake never appears.
Condensed it to 979 chars, keeping every trigger phrase; the cut detail
already lives in the body.
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