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A physics-driven 3D vehicle runner built in Unity. Navigate a high-speed course, dodge obstacles, and master the momentum to reach the finish line.

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Velocity Slide - Unity 3D Game

A high-speed physics-based vehicle avoidance game. Drive a BMW X5 through challenging courses, avoid obstacles, and set high scores.

Features

  • Physics-Driven Handling: Utilizes Unity's Rigidbody system for realistic vehicle momentum.
  • Dynamic Scoring: Distance-based progress tracking.
  • Collision Mechanics: Instant game-over and restart logic upon hitting obstacles.
  • Responsive Controls: Optimized 'A' and 'D' key inputs for precise maneuvering.

Tools to Install

To develop or modify this game, you will need:

  1. Unity Editor: Version 5.4.0f3 (Original) or a compatible modern version.
  2. Visual Studio: 2017, 2019, or 2022 with the "Game development with Unity" workload.
  3. Git: For version control.

How to Build and Run

1. Setup

  • Open Unity Hub.
  • Click Add and select the Build/game folder.
  • Open the project (allow Unity to resolve any version upgrade prompts if using a newer version).

2. Loading the Scene

  • In the Project panel, navigate to Assets/.
  • Double-click level1.unity to load the main level.

3. Running in Editor

  • Click the Play button at the top center of the Unity Editor.
  • Use A to move left and D to move right.

4. Creating a Standalone Build

  • Go to File > Build Settings.
  • Click Add Open Scenes to ensure level1 is included.
  • Select PC, Mac & Linux Standalone.
  • Set Target Platform to Windows.
  • Click Build, create a new folder named Builds, and save your executable there.

Project Structure

  • Assets/Script/: Core C# logic for movement and game flow.
  • Assets/Materials/: Textures and shaders for game objects.
  • ProjectSettings/: Unity engine configuration.

About

A physics-driven 3D vehicle runner built in Unity. Navigate a high-speed course, dodge obstacles, and master the momentum to reach the finish line.

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