@devlsh/embed provides a single Vue 3 hook which can be used to communicate between an iFrame and its parent via postMessage IPC.
sync/asyncmessaging/responses- Configurable timeouts
- Bi-directional communication
- Cross-origin support
- Same usage/API for both Host & Client
- Support for enforcing origins for increased security
- No limit to number of instances you can use/create at any given time
- TypeScript
- Tiny (1.73kb)
Install Embed with a compatible Vue peer:
yarn add @devlsh/embed vue@^3.3.8
# or
npm install @devlsh/embed vue@^3.3.8For this example, we'll assume the host is a webpage (example.com) and the client is a webpage embedded in an iFrame
(frame.example.com). The only difference between a host and a client is that the host requires an iFrame ref for binding and
sending the messages.
/** * Host */
<template>
<iframe src="https://frame.example.com" ref="iframe" sandbox="allow-scripts" />
</template>
<script lang="ts" setup>
import { useEmbed } from '@devlsh/embed';
import { onMounted, ref } from 'vue';
const iframe = ref<HTMLIFrameElement>();
const { send, events } = useEmbed('host', {
id: 'shared-id',
iframe,
remote: 'https://frame.example.com',
});
// Listen for any synchronous events being emitted over IPC
events.on('yay', payload => {
console.log(payload);
});
onMounted(async () => {
// Send an event to the iFrame and wait for a response.
const response = await send('hello-world', {
hello: 'world',
});
});
</script>
/** * Client */
<template>
<button @click.prevent="submit">Click me!</button>
</template>
<script lang="ts" setup>
import { useEmbed } from '@devlsh/embed';
const { handle, post } = useEmbed('client', {
id: 'shared-id',
remote: 'https://example.com',
});
// Resolves incoming (a)synchronous operations.
handle('hello-world', async payload => {
if (payload.hello === 'world') {
return 'hey';
}
return 'go away';
});
const submit = () => {
// Send a synchronous event to the host
post('yay', { test: 123 });
};
</script>This example shows:
- Initializing the Host and Client
- Sending and waiting for asynchronous events
- Sending and receiving synchronous events
Since communication is bi-directional, you can use any of the methods on either Host or Client. For example, asynchronous operations aren't limited to Host -> Client, the Client can also call asynchronous operations and the Host can register handlers/resolvers.
| Option | Default | Type | Description |
|---|---|---|---|
id |
[Required] | string |
The Host and Client that you want to talk to each other should share the _same_ ID. |
timeout |
15000 |
number |
Configures the global timeout for all asynchronous operations against this ID pair. |
iframe |
[Required for Host] | Ref<HTMLIFrameElement | undefined> |
A Vue 3 ref for a Template reference. |
remote |
* |
string |
A remote URL to limit who can recieve/process Events over this Host/Client pair. |
debug |
false |
boolean |
Whether to print Debug messages to the console, providing an overview of the IPC process. |
By default, if you don't supply a remote, the library will process all incoming messages and send events that any party can
recieve. By setting this to a URL (See above example), you can limit this and hugely reduce the impact it has on security.
Embed 1.3.0 intentionally depends on @devlsh/logger ^1.1.0, not Logger 3.x. This is a temporary compatibility choice that preserves the
public Context.logger API, including useLogger() and the legacy group(message, context?, collapsed?, level?, prefix?) argument order.
The compatible Logger 1.1.0 release repairs declaration imports without changing its runtime. Vue ^3.3.8 is a peer dependency;
nanoevents remains a runtime and declaration dependency.
Keep @devlsh/logger on the compatible 1.x API until a separate public API migration is approved. Do not substitute Logger 3.x:
Context.logger exposes the legacy logger, including useLogger() and group(message, context?, collapsed?, level?, prefix?).
The main and module fields retain the existing CommonJS and ESM entrypoints. CommonJS loading of the legacy ESM logger is checked on
Node 24.20.0; older Node versions have not been checked.
Original Evil Kiwi authorship and the GPL-3.0-only license are preserved. The Discord link above remains the existing community link, not a new devlsh community.