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dcc-mcp-maya-advancedskeleton

AdvancedSkeleton rigging skills for dcc-mcp-maya.

FitSkeleton setup, AdvancedSkeleton rig build, and bound character workflow

Illustrative workflow derived from the verified Cesium Man test case. Cesium Man is copyright 2017 Cesium and is used under its model-specific license; see the case license.

Capability coverage

Requested workflow Skill tools
Discover the installed body/limb FitSkeleton presets inspect_advancedskeleton
Import and position a standard FitSkeleton import_fit_skeleton
Build a custom modular skeleton from labels and attributes create_fit_skeleton, configure_fit_joint
Configure twist/bendy, orientation, follow, and controller generation configure_fit_joint
Build once, edit FitSkeleton, and reproduce the rig build_advancedskeleton (Build/ReBuild)

The workbook's Root -> Shoulder -> Elbow -> Hand-labelled Wrist acceptance case is runnable from RECIPES.md.

End-to-end Maya MCP case

This verified case combines maya-advancedskeleton with the Maya import, rigging, animation, and playblast tools. This Skill owns FitSkeleton setup and the AdvancedSkeleton build; the run/jump animation is downstream validation.

FitSkeleton aligned to the character Generated AdvancedSkeleton controls
Cesium Man with the fitted skeleton in Maya Cesium Man with the generated AdvancedSkeleton controls in Maya

Watch the 300-frame run/jump playblast (H.264, 1280x720, 24 fps, 12.5 seconds, approximately 15 metres of travel).

Read CASE_STUDY.md for the workflow boundary, validation evidence, source, and license details.

Requirements

  • Maya 2020-2026
  • dcc-mcp-core >= 0.18
  • dcc-mcp-maya
  • An installed and appropriately licensed AdvancedSkeleton 6.x package

Add skill/maya-advancedskeleton to the Maya adapter's skill paths, search for maya-advancedskeleton, load it, and call inspect_advancedskeleton before scene-changing tools.

Safety

  • No arbitrary MEL execution tool.
  • Template names cannot escape AdvancedSkeleton's installed template directories.
  • Joint, label, and AdvancedSkeleton attribute inputs are validated.
  • Existing FitSkeleton replacement is opt-in and refused after a rig has been built.

Licenses

This MCP integration is MIT licensed. AdvancedSkeleton is third-party software governed by its own EULA and commercial-use terms. This repository does not redistribute AdvancedSkeleton code, templates, example rigs, or documentation.

About

DCC-MCP agent skill for Autodesk Maya and AdvancedSkeleton to inspect presets, import and configure FitSkeleton joints, and build or rebuild character rigs through the Maya adapter.

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