Starred repositories
Let AI paint in Krita via the Model Context Protocol. Includes fix for the common export timeout issue.
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A curated list of awesome platforms, tools, practices and resources that helps run LLMs locally
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Tool for live presentations using manim
A header-only, MIT licensed, C++11 implementation of Bridson's "Fast Poisson Disk Sampling in Arbitrary Dimensions"
Neighbor search using a grid based approach + C# job system + Burst
Blender addons to make the bridge between Blender and geographic data
First class Sublime Text AI assistant with gpt-5, Opus 4.6, Gemini 3 and ollama support!
Traitement des données LidarHD de l'IGN appliqué à l'environnement haute-montagne
Proof-reading and grammar checker for English, French, German, Polish and 20+ other languages
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
Python package for reading Adobe Photoshop PSD files
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
LaTeX cwl files for Sublime Text 2/3 with LaTeXing
LaTeX plugin for Sublime Text
Procedural Hydrology / River / Lake Simulation
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Sum of sines and fft fluid simulation with a physically based water shader


