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hdrpng.js-es6 Public
Forked from enkimute/hdrpng.js🔆 High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.
TypeScript MIT License UpdatedMar 5, 2025 -
HoudiniMixamoApexWorkflow Public
Forked from ramsabarish9500/HoudiniMixamoApexWorkflowHoudini Mixamo to Apex Workflow
Python UpdatedMar 5, 2024 -
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infinigen Public
Forked from princeton-vl/infinigenInfinite Photorealistic Worlds using Procedural Generation
Python BSD 3-Clause "New" or "Revised" License UpdatedJun 18, 2023 -
klein Public
Forked from Kaynato/kleinNim port of https://github.com/jeremyong/klein
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xstate-viz Public
Forked from statelyai/xstate-vizVisualizer for XState machines
TypeScript MIT License UpdatedMay 8, 2023 -
Codim-IPC Public
Forked from ipc-sim/Codim-IPCSource Codes for Codimensional Incremental Potential Contact (C-IPC)
C++ Apache License 2.0 UpdatedJan 29, 2023 -
procedural_knots Public
Forked from marialarsson/procedural_knotsThis is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It is implemented as a shader program in PyOpenGL and GLSL.
GLSL MIT License UpdatedJan 11, 2023 -
jzignet Public
Forked from greenfork/jzignetZig library to connect Janet and Zig together
C MIT License UpdatedNov 14, 2022 -
msdfgl Public
Forked from nyyManni/msdfglOpenGL implementation of the MSDF algorithm
C MIT License UpdatedAug 10, 2022 -
WWDC2022-SwiftUINodeEditor Public
Forked from JustinFincher/WWDC2022-SwiftUINodeEditor[WWDC 22 Swift Student Challenge Winner] Pegboard, a SwiftUI based node-editor workspace for game dev and more
Swift UpdatedApr 25, 2022 -
GASDocumentation_copy Public
Forked from tranek/GASDocumentationMy understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
C++ MIT License UpdatedApr 15, 2022 -
wgpu-hs Public
Forked from lancelet/wgpu-hsHaskell bindings to WGPU Native
Haskell BSD 3-Clause "New" or "Revised" License UpdatedDec 17, 2021 -
BinaryMeshFitting Public
Forked from Lin20/BinaryMeshFittingYet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
C++ MIT License UpdatedAug 6, 2021 -
ZT Public
Forked from JonSnowbd/ZTA zig based Imgui Application framework
Zig MIT License UpdatedJul 20, 2021 -
mpr Public
Forked from mkeeter/mprReference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
C++ UpdatedJun 30, 2021 -
C++ Library for Audio Digital Signal Processing
C++ MIT License UpdatedMay 20, 2021 -
spline-research Public
Forked from raphlinus/spline-researchA repository for research code, papers, interactive visualizers, etc., for spline research
JavaScript Apache License 2.0 UpdatedFeb 12, 2020 -
MNPR Public
Forked from semontesdeoca/MNPRMNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
Python Other UpdatedJul 15, 2019 -
Morton-Z-Code-C-library Public
Forked from tomas-o-dev/Morton-Z-Code-C-libraryMorton Z code encoding/decoding/manipulation - c headers 3D, 2D 32 and 64 bit
C UpdatedJan 2, 2016