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Open-source clone of the original X-Com now on Nintendo Switch 👽

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OpenXcom for Nintendo Switch

This port based on fork of sdl2 branch, from the original OpenXcom repo: (link to the original, other info: website, original readme). Without the efforts put in by SupSuper and OpenXcom dev team, none of this would've been possible.

Key differences

  • Controller support, thanks to Northfear and his PS Vita port for point of start
  • Touchscreen, switch keyboard support
  • Modified software rendering functions from sdl1, which don't supported in devkitPRO
  • Modified build files and scripts, to bring fluid devkit toolchain integration
  • Docked and handheld recognition, screen resolution changes on game's start

Controls

I used most comfortable layout (IMHO, can be remapped through game's controls menu):

  • Left stick: mouse move
  • Right stick: map scrolling
  • A: mouse left button
  • B: mouse right button
  • X: inventory
  • Y: map
  • L1/R1: switch soldiers
  • L2/R2: quick save/load
  • L3: ctrl mode
  • R3: center on selected soldier
  • Minus: game menu (pause)
  • Plus: end turn
  • Dpad up/down: floor view up/down
  • Dpad left/right: use weapon in left/right hand

Installation

  • Go to releases page, and grab latest .nro executable
  • Obtain legal copy of XCOM: UFO Defense and/or XCOM: TFTD, for steam, files in:
  UFO: "Steam\SteamApps\common\XCom UFO Defense\XCOM"
  TFTD: "Steam\SteamApps\common\X-COM Terror from the Deep\TFD"
  • Use "bin" folder from this repo, rename it to "openxcom" and place somewhere on SD
  • Place openxcom.nro file to the root of this folder
  • Look up UFO/README.txt and TFTD/README.txt in this folder, and place data accordingly
  • Launch game in NON-applet mode to avoid memory insufficiency
  • OPTIONAL: if you want to create forwarder DO NOT USE video capture - it causes CPU Boost bug after closing app

Directory Locations

OpenXcom has three directory locations that it searches for user and game files:

Folder type Folder contents Folder default location
user mods, savegames, screenshots /switch/openxcom/userdir
config game configuration /config/openxcom
data UFO and TFTD data files, standard mods, common resources /switch/openxcom

Build

Those, who want improve something, or just compile by their own, should follow next steps:

  • Setup switch homebrew enviroment, more info: link
  • Download switch-sdl2, switch-sdl2_gfx, switch-sdl2_image, switch-sdl2_mixer, switch-sdl2_ttf
  • Tricky part: compile yaml-cpp with devkitPRO, place includes/lib to $DEVKITPRO paths
  • For cmake:
cd OpenXcom-switch
mkdir build && cd build
cmake .. -DSWITCH=ON -DCMAKE_TOOLCHAIN_FILE=$DEVKITPRO/cmake/Switch.cmake -DCMAKE_BUILD_TYPE=Release/Debug/None
make
  • Also, you can use scripts/build-switch for automated compile process

About

Open-source clone of the original X-Com now on Nintendo Switch 👽

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