Firebase plugin for Godot 4 on iOS, implemented as a GDExtension using SwiftGodot — similar in approach to GodotApplePlugins.
Designed to work alongside godot-firebase-android, exposing the same API on both platforms for a consistent cross-platform experience.
Authentication
- Anonymous Sign-In
- Google Sign-In
- Apple Sign-In
- Email/Password Sign-In and user creation
- Auth state listener
- Account linking (Google, Apple)
- Delete user
- Firebase Auth Emulator support
Cloud Firestore
- Add, set, get, update, delete documents
- Get all documents in a collection
- Queries with filters, ordering, and limits
- Batched writes and transactions
- Real-time document listeners
- Firestore Emulator support
Remote Config
- Fetch, activate, and fetch-and-activate
- Typed getters (string, bool, int, float, JSON)
- Default values
- Real-time config update listener
- Value source and fetch status introspection
Analytics
- Log custom and predefined events with parameters
- User properties and user ID
- Default event parameters
- Consent management (ad and analytics storage)
- Session timeout configuration
somnigamestudios.github.io/godot-firebase-ios
Full installation guide, API reference, and examples.
This plugin does not bundle the SwiftGodot runtime. It depends on the shared
SwiftGodotRuntime framework provided by the
GodotApplePluginsRuntime
addon.
Install GodotApplePluginsRuntime into your project's addons/ folder
alongside this plugin — even if you do not use any other GodotApplePlugins
addon. The .gdextension manifest declares it as a native iOS dependency at
res://addons/GodotApplePluginsRuntime/bin/SwiftGodotRuntime.xcframework, so
Godot embeds it in the iOS export.
Both this plugin and the GodotApplePluginsRuntime build must be compiled
against the same SwiftGodot revision, or the iOS app will fail to launch
with Swift symbol-not-found errors. This plugin is pinned to the SwiftGodot
revision in GodotFirebaseiOS/Package.swift
(currently ead7bffc9546c1740678a36096282e1a811b7da6). Use a
GodotApplePluginsRuntime release built from the same revision.
| Tool | Minimum |
|---|---|
| Godot | 4.6.1+ |
| Xcode | 15+ |
| iOS deployment target | 17+ |
| macOS (build machine) | 14+ |
To build the plugin from source, you need macOS with Xcode 15+ and XcodeGen installed.
-
Setup dependencies:
make setup
This will download the required pre-built Firebase SDK binaries and generate the Xcode project
GodotFirebaseiOS/GodotFirebaseiOS.xcodeproj. -
Build the framework:
make build
This compiles the plugin for both iOS Device and iOS Simulator configurations, packages them into a universal
GodotFirebaseiOS.xcframework, and copies the final GDExtension files and Firebase dependencies into thedemo/addons/GodotFirebaseiOS/directory. -
Vendor output into the main app project: Copy the compiled addon folder
demo/addons/GodotFirebaseiOS/into your main Godot project'saddons/directory:cp -R demo/addons/GodotFirebaseiOS/ <path-to-your-project>/addons/
MIT — see LICENSE.