Stars
A portable version of LEGO Island (1997)
Use macOS Sequia's new Media Extensions to allow playback of FFMPEG supported media via AVFoundation
Cross-platform code to play MIDI files through system facilities.
HFS file browser for Windows (My attempts to support modern compilers and larger disks)
An emulator that operates at the bus level (ie, all components communicate only using the same individual digital pathways as the original hardware, responding to a clock signal, etc); currently im…
The wildest racing game since man invented the wheel!
TellowKrinkle / pcsx2
Forked from PCSX2/pcsx2PCSX2 - The Playstation 2 Emulator
A latency-hating emulator of: the Acorn Electron, BBC Micro and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 a…
Development version of RPCEmu, an Acorn RISC PC emulator for Windows, Mac and Linux.
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Official Transmission BitTorrent client repository
jjuran / glypha_III
Forked from softdorothy/Glypha3Sources to the shareware game for the Macintosh written by John Calhoun in the 90's.
general place to put fragments of code for tweeting, etc.
autc04 / executor
Forked from MaddTheSane/executorA modern fork of the classic Mac emulator
Sources to the shareware game for the Macintosh written by John Calhoun in the 90's.
Source Finagler is a Mac OS X app designed to enhance the integration of Valve Software's Steam.app client and games for OS X. http://www.markdouma.com/sourcefinagler/
A shell for those that prefer Macintosh Programmer's Workshop.
Run compilers interactively from your web browser and interact with the assembly
fruitz-of-dojo / Quake
Forked from id-Software/QuakeThis is the source code for the MacOS X port of Quake. It is based on the Quake source code that was released on December 21, 1999. The port was originally released on MacOS X 10.0. The goal was to…
fruitz-of-dojo / Quake2
Forked from id-Software/Quake-2This is the source code for the MacOS X port of Quake 2. The port was originally released on MacOS X 10.0. The goal was to create a carbon-less native port that would not rely on any legacy APIs.


