This is a bachelor graduation project witch uses DirectX 12 API to render a scene of westfalls. Most of models are extract from the game, World of Warcraft. When running, it looks like follow.
The aim of this project is to implement a particle system with DirectX 12 API, and as youcan see, the implementation of the campfire uses particle system.
You can control the first-personal camera with your mouse and "WASD" keys. Keys "1" to "6" can change the properties of the fire.
- Introduction to 3D Game Programming with DirectX 12 by Frank D. Luna
- FBX SDK by Autodesk
- WOW model viewer
- The effect is not satisfying and models are coarse, I may change them in the future.
- The architecture of the project is not reasonable, I will rebuild it if possible.
