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Bachelor graduation projrct, DirectX 12, Computer Graphics

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A DirectX 12 Project

introduction

This is a bachelor graduation project witch uses DirectX 12 API to render a scene of westfalls. Most of models are extract from the game, World of Warcraft. When running, it looks like follow.

westfall

The aim of this project is to implement a particle system with DirectX 12 API, and as youcan see, the implementation of the campfire uses particle system.

You can control the first-personal camera with your mouse and "WASD" keys. Keys "1" to "6" can change the properties of the fire.

reference

TODO

  • The effect is not satisfying and models are coarse, I may change them in the future.
  • The architecture of the project is not reasonable, I will rebuild it if possible.

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Bachelor graduation projrct, DirectX 12, Computer Graphics

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