Stars
An unofficial rules-compliant browser based version of Arkham Horror: The Card Game. Not produced, endorsed, or supported by, or affiliated with Fantasy Flight Games.
Ray Tracing In One Weekend using SDL3 GPU with a compute shader
Visualize, query, and stream to train on multimodal robotics data.
Godot Engine – Multi-platform 2D and 3D game engine
Bidirectional communication between Claude Code and Dolphin Smalltalk for agentic coding workflows
A modern step-through debugger for GHC Haskell
A refreshingly simple data-driven game engine built in Rust
Browser forensics tool for Google Chrome, other Chromium-based browsers, and Mozilla Firefox
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
(Sometimes partial) Python re-implementations of the technologies involved in reading various data sources in Chrome-esque applications.
A language with dependent data and codata types
Interactive and object-oriented programming in Agda using coinductive types
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Dolphin Smalltalk language bindings to the Simple DirectMedia Layer (SDL) library
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Gerbil Scheme public release mirror; development happens at https://gerbil.cons.io
The accompanying code of the Learn WebGPU C++ programming guide
Schema-less persistence for Smalltalk with support for multiple backends.
Automatic build of SDL3 libraries for Windows
Dolphin Smalltalk language bindings to the Chromium Embedded Framework (CEF)
Cross-platform virtual machine for the Smalltalk implementations Squeak and Cuis
Efficient C++ implementation of the Cassowary constraint solving algorithm




