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Showing results

A simple particle-based fluid simulation

C# 1,306 244 Updated Oct 19, 2025

Neural Irradiance Cache for real-time GI in Unity URP, with Hash/Frequency/Tri-plane encoding comparison. | 基于神经辐照度缓存的实时全局光照系统(Hash/Frequency/Tri-plane编码对比实验)。

C# 7 Updated Mar 7, 2026

add supports NVIDIA DLSS for Unity, including DLSS Super Sampling (SR) ,DLSS Ray Reconstruction (RR) and DLSS 5 Neural Rendering(DLSS-NR)

C++ 4 1 Updated Sep 20, 2026
C++ 79 10 Updated Aug 4, 2026

Scriptable CLI for RenderDoc captures — built for terminal workflows, CI pipelines, and AI agents

Python 187 37 Updated Oct 23, 2026

Research on Coding Agents

12,303 19,374 Updated Apr 1, 2026

RDC-Tool — Windows x64 + Android remote CLI that exposes RenderDoc .rdc replay as stable rd.* JSON tools.

Python 25 5 Updated Oct 26, 2026

A frameworks using skill, md, and system prompts to construct renderdoc agent tools guide the agent system to better perform debugging, reverse, optimization, and more.

Python 15 5 Updated May 2, 2026

High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.

Python 15,217 1,583 Updated Oct 28, 2025

Light probe storage and GPU query system based on octree and uniform grid. | 基于八叉树和均匀网格的Light Probe存储与GPU查询系统。

HLSL 4 Updated Mar 8, 2026

Efficient rendering solution for massive point lights using cluster-based lighting. | 大量Point Light的高效渲染方案(Cluster-Based Lighting)。

C# 3 Updated Mar 6, 2026

Probe-based real-time diffuse global illumination in Unity URP, based on RTXGI SDK. | 基于RTXGI SDK,Unity URP的Probe-Based实时漫反射全局光照。

C# 8 1 Updated Mar 6, 2026

Hybrid real-time global illumination inspired by Assassin's Creed Shadows, featuring RTGI + SSGI + RTAO + DDGI fallback. | 参考刺客信条:影,光追驱动的混合方案全局光照(RTGI + SSGI + RTAO + DDGI fallback)。

C# 16 3 Updated Mar 6, 2026

OmO: Just type "mass ulw" keyword with your prompt. Now you are the master of graph engineering.

TypeScript 70,393 5,804 Updated Oct 27, 2026

A curated collection of reusable skills for Claude Code. Enhance Claude's capabilities with ready-to-use skill modules including comprehensive guides, templates, and best practices for creating you…

Python 284 28 Updated May 15, 2026

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 215 16 Updated Oct 6, 2026

How to use meshoptimizer in unity

C# 1 Updated May 20, 2026

Meshoptimizer bindings for C#. With NuGet package

C# 17 2 Updated Aug 27, 2025

Special Effects with Skinned Mesh in Unity

C# 3,589 414 Updated Oct 17, 2019

Prototype project for a custom terrain system in Unity engine

C# 75 6 Updated Nov 3, 2024

Real-time 2D fluid simulation based on Smoothed Particle Hydrodynamics (SPH). | 基于光滑粒子流体动力学(SPH)的二维流体实时模拟。

C# 1 Updated Mar 6, 2026