Stars
A collection of reusable skills for AI coding agents — prompts, slash commands, and tools built for Unity workflows
Easily animate Unity text and apply other effects with custom tags
The best way to implement singleton pattern in Unity.
An efficient and versatile input system for Unity.
A fast entity component system (ECS) for C & C++
Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).
Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)
A project for testing rigid body solver algorithms
Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
A 2D Physics Library for Networked Games
Netick is a C# networking solution for Unity.
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
게임 클라이언트 개발자 면접 리스트 정리입니다
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
A tool to find missing references in Unity
(Unity3D) Test multiplayer without building
A supercharged fork of the modern day level editor.
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]

