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URP_BlitRenderFeature Public
Blit Render Feature for Universal RP. Bit more flexible than the provided Fullscreen Pass Renderer Feature.
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ShaderGraphVariables Public
๐๐ป Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires
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URP_RetroCRTShader Public
๐บ๐ผ A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc.
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๐กโจCustom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
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BakeShader Public
Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)
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URP_ShaderCodeTemplates Public
๐โ๏ธ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL
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ShaderGraphToPNG Public
๐ธ๐ผ๏ธ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG
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URP_GrassGeometryShader Public
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
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URP_WatercolourShaders Public
๐ง๐จ Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
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Cards Public
A few scripts which controls interactions for a hand of cards. Card model, shadergraph and example setup included.
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ToDo Public
Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.

