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A C# implementation of a 3D convex hull algorithm based on exact dyadic arithmetic and exact geometric predicates.
Cross-platform graphics framework for C# with .NET NativeAOT | Desktop • Mobile • Web | Direct3D • Metal • OpenGL • WebGL
CRYENGINE Community Edition - Release Version
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A project for testing rigid body solver algorithms
Fully Local Manus AI. No APIs, No $200 monthly bills. Enjoy an autonomous agent that thinks, browses the web, and code for the sole cost of electricity.
GreedyMesh ported to C# (no deps), fully consistent with original by Mikola Lysenko (no slow crap added)
Windows disk usage analyzer and cleanup tool with interactive treemaps, large-file discovery, duplicate detection, and file-system monitoring.
The compiler repository for the Draco programming language.
Collection of samples for Vortice.Windows
High-performance, multi-platform, type-safe programming language designed for visual & AI assisted development
Fast, simple to use, and dependency-free physics engine written in C# with a clear and user-friendly API.
A small, readable 2D rigid body physics engine in C++, built around one state-of-the-art solver.
the first library to let you embed a developer agent in your own app!
Testbed for 3D stuff. Bgfx + Imgui + Glm + Glfw + EnTT + DebugDrawing
The code for our newly accepted paper in Pattern Recognition 2020: "U^2-Net: Going Deeper with Nested U-Structure for Salient Object Detection."
A personal experimental C++ Syntax 2 -> Syntax 1 compiler


