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f8e0a91
FRotator arguments order should be `pitch` `yaw` `roll` instead of `r…
F0x06 May 3, 2019
bfdea2a
Merge pull request #718 from F0x06/frotator-args-fix
Jun 15, 2020
3ff694e
Added define for FRotator argument order if really want original Unre…
Jun 15, 2020
7114954
Updated to Unreal Engine 4.24.2
SaxonRah Feb 16, 2020
eb84e8c
Update README.md
SaxonRah Feb 16, 2020
607132e
Patched up differences from following merge into my master.
May 6, 2020
d0b0a72
Remove hosts-per-state.py from Source - does not seem appropriate place.
Jun 25, 2020
fca0597
Removed the IAssetTools.h - it failed to build with 4.25 and commente…
Jun 28, 2020
e3ebc3a
Wrapped some 4.24 updates with appropriate ENGINE_MINOR_VERSION so st…
Jun 28, 2020
ed3499c
More non-FProperty updates from Support4.25 pull request patched in.
Jun 28, 2020
5c96b51
Non-FProperty updates I needed to build on 4.25.
Jun 28, 2020
d957ca0
Additional function wraps added while debugging blueprint node creati…
Jun 28, 2020
e23c956
Added keyword arguments for Outer and Name for UObject instance creat…
Jun 28, 2020
f52a2c1
Missed non-FProperty update from Support4.25 pull request patched in.
Jun 28, 2020
350998c
Major update for 4.25 so can load system python shared library extens…
Jul 4, 2020
b76e101
More wraps of 4.24 updates with appropriate ENGINE_MINOR_VERSION so s…
Jul 4, 2020
4a7a3f4
Updated to use FProperty/FFieldClass instead of UProperty.
Jun 29, 2020
98e31d1
Added debug prints under define EXTRA_UE_LOG control.
Jun 29, 2020
7f9b917
Added python3.8 for Linux as that is default for Ubuntu 20.04.
Jun 29, 2020
21b4ddc
Fixup for building on Ubuntu 20.04.
Jun 29, 2020
2ccfe75
Changed to original order by default for FRotator arguments so doesnt…
Jun 30, 2020
7a21ace
Added debug prints for property conversion from or to python.
Jul 4, 2020
482355c
Revert "Added debug prints for property conversion from or to python."
Jul 4, 2020
c0a0089
More updates to fix 4.25 deprecations.
Jul 5, 2020
584f78f
Possible fixup for PlayInEditor 4.25 changes.
Jul 5, 2020
1ce237e
Fix the blueprint variable unit test.
jonlm May 1, 2019
c686eb1
Added new versions of some examples to work in 4.25.
Jul 5, 2020
9da24f4
Correct debug code - added EXTRA_DEBUG_CODE ifdef wrap.
Jul 17, 2020
06ef4b3
Added pragmas to convert -Wshadow from errors to warnings for Fbx mod…
Jul 17, 2020
d04c3af
Wrapped more editor only functions with WITH_EDITOR to allow package …
Jul 20, 2020
1a8cd3e
Created new type check functions for FProperty and updated py_ue_get_…
Jul 22, 2020
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Fixup for building on Ubuntu 20.04.
Without this fails with x86_64-linux-gnu/python3.8/pyconfig.h file not found.
Need to create Include directory in Source/UnrealEnginePython which contains
an x86_64-linux-gnu directory containing symbolic link to /usr/include/x86_64-linux-gnu/pythonx.x
where x.x is appropriate python version.
Directly including /usr/include/x86_64-linux-gnu/pythonx.x in linuxKnownIncludesPaths does not work.
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David
David committed Jul 4, 2020
commit 21b4ddc2a8414a4a2b3ab0b50a4aba6a547c3c97
1 change: 1 addition & 0 deletions Source/UnrealEnginePython/UnrealEnginePython.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -259,6 +259,7 @@ public UnrealEnginePython(TargetInfo Target)
{
throw new System.Exception("Unable to find Python libs, please add a search path to linuxKnownLibsPaths");
}
PublicIncludePaths.Add(Path.Combine(ModuleDirectory,"Include"));
PublicIncludePaths.Add(includesPath);
PublicAdditionalLibraries.Add(libsPath);

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