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UnrealEnginePython
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Commits on Nov 27, 2019
Add ; to the end of the Linux UnrealEnginePython.Build.cs pythonHome example
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SIRHAMY
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Commits on Sep 11, 2019
completed porting to 4.23. fixes #777
rdeioris
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Commits on Sep 10, 2019
first round of 4.23 patches
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Commits on Jun 30, 2019
Merge pull request #747 from michaeltchapman/remove_component
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Commits on Jun 29, 2019
Add remove_component_from_blueprint
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Commits on Jun 14, 2019
Adding edgraph functions graph_reconstruct_node() and graph_remove_node()
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Commits on Jun 4, 2019
PythonHouseKeeper: Fix compile error: #pragma once in main file
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Commits on Apr 23, 2019
fix for 4.22
rdeioris
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fixed non editor build
rdeioris
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Commits on Mar 14, 2019
Split PythonHouseKeeper into .h and .cpp file for easier debugging
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Commits on Mar 13, 2019
fixed 4.19 build
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Commits on Mar 12, 2019
Add break_all_links() and get_linked_to()
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Commits on Mar 7, 2019
use FRichCurve instead of FInterpCurveFloat in Sequencer api
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preliminary support for 4.22
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Commits on Feb 19, 2019
added support for uobj.unbind_event
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Commits on Dec 28, 2018
fixed typo
rdeioris
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Commits on Dec 23, 2018
Merge pull request #627 from dontnod/tchar-to-wchar
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Merge pull request #631 from dfb/pr_python_home_env
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rdeioris
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Commits on Dec 14, 2018
look for python in alternate custom location
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Commits on Dec 13, 2018
Adds version checking before calling TCHAR_TO_WCHAR
slartibaartfast
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Add backwards compatibility macro for TCHAR_TO_WCHAR.
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Commits on Dec 12, 2018
Use C++ conformant “_fileno” instead of “fileno”.
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Merge pull request #618 from dfb/pr_fvector2d
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Merge pull request #619 from dfb/pr_fvector_division
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Merge pull request #623 from slartibaartfast/iss602
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Merge pull request #624 from dontnod/fix-stdout-mangling
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Restore Windows stdio flags after Python initialisation.
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Commits on Dec 9, 2018
Added TCHAR_TO_WCHAR to fix issue 602
slartibaartfast
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ae7fd91
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Commits on Dec 6, 2018
added floor division support to FVector2D
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Merge branch 'master' into pr_fvector2d
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added support for FVector floor division
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Merge branch 'master' into pr_fvector_division
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Commits on Dec 5, 2018
added get_static_mesh_bounds method
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Commits on Dec 4, 2018
Fixed division bug in FVector
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added FVector2D wrapper
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