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Fork of the SWGEmu Core3 project with some personal modifications for improving the experience for solo/low-population servers
Engine and file format documentation related to Fallout 2
Repository containing various tools created by Rotators
FOClassic and PReloaded project, mostly for fodev.net tutorials or module code shares.
FOnline Engine is a flexible cross-platform isometric game engine
An open-source PC engine for The Elder Scrolls Travels: Shadowkey. Early Windows alpha; requires your own game files.
A planet in your browser. Fly from orbit, land, walk the world, and board your ship. Built by humans and their agents.
SWG Flurry is a Starwars Galaxies server utilizing the SWGEmu Core3 Emulator.
Planet map, city planner, ship builder and asset viewer for Star Wars Galaxies Pre-CU.
Offline single-player setup for the Star Wars Galaxies TCG Standalone client (retail client not included -- bring your own).
Native PlayStation 3 homebrew port of Fallout 1, built on Fallout Community Edition — runs on PS3HEN, no CFW required
A series of scripts and applications I am working on for converting games from early iterations of the Unreal Engine to newer versions.
Tools & code for use with Cryptic Studios developed games (Champions Online, Star Trek Online, Neverwinter, etc).
Clean-room reconstruction of Caesar II.
Portable continuation of the Caesar II source reconstruction
Programs used to turn the 1024x768 resolution option in the various isometric Impressions Studios City Building series games and allow the user to define a resolution different from the default.
Star Wars Episode I: The Phantom Menace (1999) PC modernized with online co-op multiplayer for up to 4 players. Play on Windows 10/11, Steam Deck and Proton with a modern installer, widescreen and …
ioquake / ioq3
Forked from id-Software/Quake-III-ArenaThe ioquake3 community effort to continue supporting/developing id's Quake III Arena