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TOEM 2
SummaryReady your camera and set off on a new photo adventure in TOEM 2! Tie those sneakers and ready your camera, it’s time to set off on a new photo adventure in TOEM 2! Head off on a relaxing journey, spurred on by your newly-awakened passion for discovering and photographing mysterious “events” known as TOEMs. TOEM 2 was crafted to be welcoming f...

Developer:Something We Made

TOEM 2

Released On: 
Sep 29, 2026
Metascore
Generally Favorable
81
User score
Mixed or Average
7.0
My Score
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Metascore
Generally Favorable
81
88% Positive
14 Reviews
13% Mixed
2 Reviews
0% Negative
0 Reviews
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  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Sep 29, 2026
90
Noisy Pixel
Toem 2 is a charming and laid-back sequel that expands on the original with larger environments, improved traversal, new tools, and a more dimensional black-and-white world that remains a joy to photograph. Its whimsical characters and distraction-filled exploration make wandering consistently rewarding, even if forgiving progression and underdeveloped puzzle mechanics leave the adventure lacking a stronger challenge ceiling.
Sep 28, 2026
90
SteamDeckHQ
TOEM 2 is a wonderful follow-up to an Indie gem that shows why the first game was so highly regarded. The charm of the world and its characters draws you in, while the puzzles feel good to solve and will require some thought. Not all of the changes stick the landing, and it’s a very short experience, but it’s a worthwhile one.
Sep 28, 2026
90
Loot Level Chill
TOEM 2 is a lovely game and a wonderful way to while away an afternoon as the beautiful visuals, hypnotic soundtrack and fun puzzles melt you into your sofa.
Oct 1, 2026
80
Edge Magazine
Through countless little meetings, interactions and kindnesses, Toem 2 builds to a sweet crescendo that isn't designed to hit you over the head with its meaning. [Issue#429, p.118]
Sep 28, 2026
80
GameBlast
TOEM 2 preserves the essence of the original while expanding the experience without losing its cozy charm. Photography remains the main reason to explore every corner, while new tools, smoother movement, and larger worlds make exploration more varied and enjoyable. Its lovable characters, humorous situations, and distinctive art direction remain highlights, although the new features do not radically change the established formula and may feel familiar to returning players. Even so, TOEM 2 offers a charming and competent sequel that prioritizes curiosity and creativity over challenge.
Sep 28, 2026
77
RPG Fan
If you’re seeking a reliable, breezy adventure behind a shutter, look no further than TOEM 2. Despite its simple execution and overused quest design, TOEM 2’s visuals and crazy characters make for a joyful romp. I hope Something We Made, the developers, continue to work on this series, but I hope they take it in a bold direction—not in the Dragon Quest XII sense, but maybe with a significant change in game design.
Sep 30, 2026
60
Adventure Game Hotspot
It shares much of the same appeal as its predecessor, but between the tedious platforming and less interesting quests, TOEM 2 just doesn’t quite click the same way.
See All 16 Critic Reviews
User score
Mixed or Average
7.0
78% Positive
7 Ratings
0% Mixed
0 Ratings
22% Negative
2 Ratings
  • All Reviews
  • Positive Reviews
  • Mixed Reviews
  • Negative Reviews
Oct 8, 2026
9
Mikkikon
The original TOEM is one of my favorite games in recent memory, so I was surprised and delighted to hear that a TOEM 2 was under development. I’m older and don’t have a ton of time to devote to gaming, so a bite-sized game that I can use to de-stress in the evenings is exactly what I’m looking for, and TOEM perfectly fits the bill. The review I’m writing today is different than the review I would have written after only playing the first stage of this game. I say that because while Cropten is a perfectly serviceable “first stage” to introduce players to the game mechanics, it’s a bit on the bland side for those of us who are already familiar with how TOEM works. Thankfully, the following two stages introduce more creative quests and puzzles. That said, I think the original TOEM still has an edge over TOEM 2 when it comes to having a few more challenging, head-scratching quests. My only major gripe about TOEM 2 is the graphical changes. While I appreciate the improved resolution of the character models, I miss the more cohesive style of the first game, where the objects and environments had the same outlined, papery look as the characters. I found the old art style less disjointed while also more unique and charming. But my strongest argument on this front is more visceral: With the first game, I never thought about the fact that it was in black and white. It just felt right. With this game, I frequently found myself aware of this fact. I think it’s because there is less contrast and more greyscale in the environments. Having said this, the graphics are more detailed this time around, and I think there’s probably a good balance that could be struck in future games if the environments restored a bit more of that contrast and the outlines were made more prominent again. The music in TOEM introduced me to a genre of music that has come to define the Fall season for me and which I can best describe as “cozy electronic”. TOEM 2 thankfully continues this wonderful tradition, but this time pulls out all the stops! So much of what makes the TOEM games great is the depth and quality of the music and the way it complements the simplicity of the gameplay mechanics. Each of the 3 stages has 9-10 different tunes, and if it weren’t for the fact that all of them are so good, I might complain more loudly that there are too many to fully appreciate given the length of the game. If nothing else, this game has given me a slew of excellent new music from Launchable Socks and Jamal Green to brighten my days. The new gameplay mechanics were a welcome evolution for me. The new jump feature adds a nice platforming element to the game. The new tools you can use in each stage are pretty basic and it’s always obvious when they’re needed, but they don’t detract from the rest of the experience. The new ability to fall off the map is not as welcome in my opinion—I found myself falling off the map a few times while trying to follow the arrow to the next part of the stage because I neglected to hit the A button at the right time. This seems like an oversight on the dev’s part and I can image new players getting confused and repeatedly walking off the map (since that’s what the arrow is telling them to do). Thankfully there’s no penalty for doing so! Contrary to the opinion of one reviewer, I found the ending sequences surprisingly emotionally moving, just like the first game. A lot of that is thanks to the music and the way that the TOEM visually contrasts with the rest of the world (no spoilers), but in this case there is also a sentimental and relational element to the ending of the game that I found really charming and beautiful. I haven’t looked forward to a video game in many years the way that I looked forward to TOEM 2. There’s something wonderfully unique and delightful about this series and I hope that there’s even more to come. If you’re looking for a cozy and relaxing way to wind down the day, you can’t go wrong with TOEM 2.
Oct 5, 2026
8
Mau7trap
For a sequel, I'd expect a bit more new stuff and more levels in general, but also some unique areas / biomes. Nothing really surprised me this time around. The new items were a neat gimmick, but used way to few in the game. However, this is as enjoyable as the first title! Great time. Maybe try out an open world and first person for TOEM 3? :)
See All 9 User Reviews
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  • PC
  • PlayStation 5
  • Nintendo Switch
  • Nintendo Switch 2
Sep 29, 2026
Something We Made
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