SummarySimon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface. Preserving the core...
Rated Mfor Mature
Developer:Screen Burn
Silent Hill: Townfall
Released On:
Sep 24, 2026
Metascore
Generally Favorable
79
User score
Mixed or Average
7.2
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Metascore
Generally Favorable
79
76% Positive
74 Reviews
74 Reviews
24% Mixed
24 Reviews
24 Reviews
0% Negative
0 Reviews
0 Reviews
Sep 21, 2026
100
Silent Hill: Townfall is a stunning spin-off for the series, taking to a new setting and telling its own unique story, expanding your ideas of what exactly a Silent Hill experience can be. With a semi-open world littered with tense corners to explore, creative puzzles to unravel and heaps of analogue nostalgia – Townfall never outstays its welcome, and we are so ready to dive in again.
Sep 21, 2026
90
Navigating this world, especially while being pursued, amplifies the sense of confusion and claustrophobia that are crucial to the subgenre of psychological survival horror.
User score
Mixed or Average
7.2
61% Positive
472 Ratings
472 Ratings
22% Mixed
169 Ratings
169 Ratings
18% Negative
137 Ratings
137 Ratings
Oct 30, 2026
10
Шедевр! По мне так лучший сюжет из всей серии!
Классный геймплей, меняющийся от части к части. Просто вау! Восторг и обязательно перепройду.
Oct 26, 2026
10
masterful, fog-drenched triumph that proves the series is not only back—it’s evolving into something even more potent.From the moment Simon Ordell washes ashore on the remote Scottish island of St. Amelia in 1996, IV drip still hanging from his arm and memory in tatters, the game seizes you by the throat and refuses to let go. Screen Burn has crafted one of the most atmospheric, meticulously detailed, and psychologically crushing Silent Hill experiences in years. The thick, rolling fog that blankets the quaint sandstone streets, fishing boats, and crumbling memorials doesn’t just hide monsters—it feels like a living, breathing character, heavy with the weight of collective shame, corporate greed, and unresolved **** first-person perspective is a revelation. It puts you right inside Simon’s disoriented mind, making every creaking floorboard, distant industrial groan, and sudden silhouette in the mist feel personal and invasive. The handheld CRTV is pure genius: a clunky, analog device that doubles as both a motion tracker and a storytelling tool, letting you peer through walls while simultaneously grounding the game in its mid-’90s setting. It never cheapens the horror; it heightens the tension, turning every cautious step into a calculated risk.Puzzles are some of the most clever and satisfying the series has seen—tactile, grounded in the era’s technology, and perfectly weighted. The story, told across three perspectives (Simon, nurse Zoe, and the enigmatic Richard), digs deep into themes of guilt, responsibility, and the quiet devastation left in the wake of a preventable industrial disaster. It’s specific, local, and hauntingly human in a way that still feels unmistakably Silent Hill. The performances (especially Jovan Adepo and Kezia Burrows) and Pilotpriest’s score elevate everything further, wrapping the entire experience in a cold, melancholic ****. Amelia itself is unforgettable. This isn’t a generic haunted town—it’s a living portrait of a working-class Scottish community hollowed out by tragedy, where the Otherworld feels like a natural, inevitable extension of the place’s buried pain. Every corner, every memorial, every flickering streetlight tells a story. When the monsters finally emerge from the fog, they feel earned and terrifying.Silent Hill: Townfall doesn’t just continue the series’ recent renaissance—it completes it. After the emotional gut-punch of the Silent Hill 2 remake and the bold experiment of Silent Hill f, this first-person Scottish nightmare feels like the confident next step: respectful of the past, fearless about the future, and utterly absorbing in the present. It is oppressive, intelligent, beautiful, and deeply unsettling in all the right ways.A modern classic. Absolute must-play.
Sep 21, 2026
85
Silent Hill: Townfall is a genuinely frightening experience, with an oppressive atmosphere, excellent sound design and clever analogue-driven puzzles. However, it often moves away from Silent Hill’s psychological horror DNA, leaning more towards experiences like Alien Isolation. Finally, despite a less memorable bestiary, Townfall remains a smart, inventive and disturbing horror game with a strong identity of its own.
Sep 21, 2026
80
Not even a fiendishly illegible puzzle could derail Townfall. This is a taut, smart tale, less about psychosexual terror than psychosocial dread. What’s most surprising is where the game’s sympathies lie: not with Simon, nurse Zoe, or bullyboy Richard, but the people of St Amelia. Their memorial in the centre of town is one of the game’s clearest images, unobscured by fog, though we’re never privy to the exact events that lead to their deaths. Townfall seems to understand that some things should remain shrouded in fog. The fate of St Amelia naturally festers in our imagination. How very Silent Hill.
Oct 17, 2026
75
Silent Hill: Townfall nails the tense atmosphere and the central mystery is super compelling, but by design the combat is weak and limited, and the slow-paced hide-and-seek stealth has only so much mileage before it becomes tedious.
Sep 21, 2026
70
It doesn’t quite reach the level of enjoyment I got out of Silent Hill f last year; however, there are a lot of elements that work incredibly well here, making this another strong entry in the franchise that I’d absolutely love to see inspire future games in the series.
Oct 17, 2026
58
So while Townfall is a disappointment, it’s encouraging to see Konami actively expanding the legacy of their franchise. Sometimes when you swing for the fences, you strike out. But I still can’t wait to see the next at-bat.
Oct 22, 2026
10
Man, I just really loved the vibe/atmosphere/audio of this game. The gameplay was phenomenal too. Knowing how this game is built on stealth, with a scarcity of bullets and the very limited "health" of the melee weapon, made the gameplay much more fun. I know most people complaining about this game had some issues with Unreal Engine (which is fair) on pc, but on PS5 I had a really fun time with this game as a long-time SH fan. I'd even argue this is better than SHF...
Sep 27, 2026
7
Beautiful graphics gameplay is good puzzles can be little frustrating the atmosphere is very good in the game! And it paced itself well solid entry in series, guns can feel like glitchy or not hit target properly but that will probably be patched, would of preferred 3rd person!
Oct 13, 2026
7
...Não é o "Silent Hill" que eu esperava. Mas tem um bom desafio e pluzzers descentes! Quando o preço cair, vale a pena conferir!
Oct 25, 2026
4
This was harder to get the endings for then Silent Hill F and harder in kill requirements then Silent Hill 2 Remake if your going for any main ending other then abandoned your gonna have a less exciting time with this game imo this probably my least favourite silent hill game I have played so far
Oct 3, 2026
4
Atmosphere is excellent but game play is complete trash. It would have been great if the stealth section was only one chapter. Logically it would make sense, you're thrown into this place, confused, have no idea what to do, but as the story progresses you become more confident and the gameplay becomes more combat oriented. But that's not what happened, you have limited resources most of the game and are bombarded by enemies like the "weight" who take you down in one swoop. It was not fun at all. Also the game was a stutter fest so that was bad. Don't recommend it at all, just wait for sh remake next year. Bloober team will kill it.






























