SummaryDetermine the fate of the world. Travel through time to gather allies and defeat the demon god Balor. Test your tactical prowess in battle as you guide four heroes on their interwoven journeys from past to present. Together, you’ll save the future from ruin—or fall trying. Follow the different paths of the four heroes and their allies as their ta...
Rated Tfor Teen
Developer:Nintendo
Fire Emblem: Fortune's Weave
Released On:
Sep 17, 2026
Metascore
Generally Favorable
89
User score
Generally Favorable
8.5
My Score
Where to Buy
Metascore
Generally Favorable
89
97% Positive
102 Reviews
102 Reviews
3% Mixed
3 Reviews
3 Reviews
0% Negative
0 Reviews
0 Reviews
Oct 20, 2026
100
Fire Emblem: Fortune’s Weave is an exceptionally polished and absolutely massive adventure that offers dozens, if not well over a hundred hours of entertainment. At times, its ambition might prove a little overwhelming for some, and its story occasionally reaches such lofty heights that it gets in the way of the tactical battles themselves. For the most part the game feels like a masterpiece – Its world is fascinating and populated by a colorful cast of characters, while its brilliantly challenging battles had me thoroughly hooked. The impressive visuals, magnificent soundtrack and incredibly addictive gameplay loop have turned me into a full-fledged fan of the series.
Sep 16, 2026
100
Fire Emblem: Fortune's Weave is an ambitious entry for the series, and it delivers a memorable experience that's hard to put down. Between the expansive Flame Lord campaigns, which feed into the Pale Raven campaign, there is a lot of story content to parse through. Many of the characters you meet are worth recruiting, and getting to know them over a meal is one of the better moments outside of training with them at the colosseum. What Nintendo has done with the latest Fire Emblem is nothing short of marvellous.
User score
Generally Favorable
8.5
81% Positive
753 Ratings
753 Ratings
7% Mixed
66 Ratings
66 Ratings
12% Negative
114 Ratings
114 Ratings
Oct 29, 2026
10
My personal game of the year,probably the best JRPG i've played in ages,if you like FE three houses,definitely consider picking this one up too
Nintendo Switch 2 Report
Oct 29, 2026
10
perfection. Awesome story and one of the better games Ive played in a loooooong time. Excelent story even though P3 (and P2) were a bit of a letdown to the awesome P1 stories.
Nintendo Switch 2 Report
Oct 13, 2026
90
Fire Emblem: Fortune’s Weave is a massive, well-crafted strategy game that makes the most of its fresh ideas. Though the free time periods can get repetitive, the maps, narrative, and character progression more than make up for it, making it one of the best games on the Nintendo Switch 2. I can’t even imagine what the next Fire Emblem will be like, since upping the ante from Fortune’s Weave seems nigh impossible.
Sep 16, 2026
90
Fire Emblem: Fortune's Weave is an unconventional RPG, distinguished by an unusual, anachronistic structure that capitalizes on time-travel tropes—using them here to justify unique gameplay mechanics. Building on this premise, Intelligent Systems’ new title expands upon the mythology established in Three Houses, touching on sci-fi and existential themes worthy of Xenoblade Chronicles. While we appreciated these implications—more for the genuine sense of wonder they evoked than for their actual execution—we recognize that many fans might find this shift jarring, particularly in a series that has long championed medieval fantasy. That said, we cannot help but admire the boldness of this release; it demonstrates that *Fire Emblem* still has something to say after nearly forty years, continuing its perpetual quest for a perfect formula—one that remains elusive, yet feels closer than ever.
Sep 16, 2026
87
Fire Emblem: Fortune’s Weave is a massive, ambitious instalment that is initially rather difficult to get to grips with. The four storylines, the shared progression and the multitude of systems centred around battles take time to reveal how all the pieces fit together, but once they do, it’s hard not to get swept up in its ensemble narrative. Not everything maintains the same standard, however: side quests and skirmishes often become routine, creating a noticeable gap compared to the main battles, which are far more polished and thrilling. Intelligent Systems may have taken on too much, and doesn’t always manage to sustain the momentum for over a hundred hours, but Fortune’s Weave remains a richly detailed Fire Emblem title, bold in its deviations from the formula and capable of rewarding those willing to give it the time it demands.
Oct 2, 2026
80
Fire Emblem: Fortune's Weave tells four distinct and engaging stories through demanding tactical combat at its finest – but buries its best ideas under too much busywork outside of battle.
Sep 16, 2026
70
Even though it's probably the most generous entry the series has attempted, Fire Emblem: Fortune's Weave is a contradictory object. On one side, you'll find a broad three-act structure that finally defuses the multiple-routes problem through fine writing, incredibly endearing characters, and some of the best maps in the series. On the other, this is a game that doesn't dare commit to its own choices, constantly apologizing for its major design decisions with options (permadeath you can bypass, a half-optional hub, a skippable second act...) that only drain them of meaning, the whole thing chopped up by time-consuming repetitiveness during the free-time phases. For anyone with the time (or the patience) to deal with the optimization chore that serves as its backbone, Fortune's Weave still remains a very fine entry in the saga. In fact, it's good, because the foundations already were. But there was so much potential here that you couldn't help hoping for something more concise, more precise, more sure of itself.
Oct 27, 2026
10
El mejor Fire Emblem que se ha hecho nunca. El más grande, el más espectacular y con la mejor historia y personajes que hemos visto. Los gráficos se ven muy bien y hay mucho que hacer, con grandes novedades, antes de las batallas clásicas que siempre son sublimes.
Nintendo Switch 2 Report
Oct 28, 2026
7
I have a lot of expectations because it was a succesor of Three Houses, but it end flat.
2 hours of non-fun tactical game, you have scenes, then you play the tutorial, then more scenes, then you play the dungeon crawler, then more scenes... and after that you can play teh grid tactical game?
Adding a DLC right after release to complete the game again?
I completed the 4 act 1 and then I finished the game in 1 route.
The story is kind of the same as all Fire Emblem, I felt way worse than Three Houses, and just a little above Engage because of the 4 paths but act 2 and act 3 felt rushed and not deep enough.
I missed the Emblem rings that could improve any character even with bad growths.
Lost of weekly things to do, if you love that, probably you will love the game, but at the end you are tired of those.
If you hate the simple dungeon crawler, you may not survive this game, It was a good way to level up some lower level units, but at the end is grindy.
The recruit in the 4 paths felt similar enough (I recruit Noctula in almost all teh paths)
The worst part is that they didn't seem to learned from Three Houses and Engage enough to make an almost perfect game.
Nintendo Switch 2 Report
Oct 26, 2026
7
A game that while certainly not as good as Three Houses, is far superior to Engage. The gameplay is fun, and interesting playing different enough between the four main characters to give all of them a bit of fun. The main focus of course is the battles however. The game features 3 arcs. The first one will contain all of your story for the main four and a very small few supporting cast, while the next two seemingly are only really there for the challenge. 2nd arc starts easier but does kind of ween you into the idea of unlimited enemies. 3rd arc is weird, being insanely tough at times and lacking in story despite the fact that they have things set up where you would think story should be. The last battle is insanely hard jumping from fighting level 63 enemies to 77. Besides the four characters and their supporting cast of about 2 characters each the game features several other characters, more so than even Three Houses. That being said most of them don't really have a story or any interaction with other characters. Even ones they very obviously should. For instance one character's entire life is supposed to be about killing a man. Later on you can have that person in your party, and there is no dialogue for them. Perhaps the game was rushed out. I've seen info on the DLC allowing you to play as other characters and I would really like to see some more dialogue between the characters. It would be nice to get some insight into what the hell they're talking about every now and again. If you're issue with Three Houses was that you wish it focused more on the fighting, or just that it was a bit harder this is definitely the game for you. The fighting is more complex and can be extremely challenging at times. I liked the different effects for the miasma in the game. Which are oddly named after sins. Would have been nice if they explained why, but at least we're getting something entertaining from Nintendo finally.
Nintendo Switch 2 Report
Oct 28, 2026
4
Chore emblem is getting so far out of hand it is impossible to recover from. Why not just make a Fire Emblem game where I can play Fire Emblem?
Nintendo Switch 2 Report
Oct 20, 2026
4
I've only played around 8 hours of this game but I think I will struggle to keep going.
I'm not a mega fan of fire emblem but I've played every game from awakening onwards and this is probably my least favorite so far.
Like the other reviews mention, there is a lot of fluff in this game. Of the 8 hours I have played I reckon only 2 hours have been story or progression. So far the map seems grindy and meaningless, filled with empty dungeons that try to build the world but I find very bland. Aside from the 4 main characters, the depth and personality of each possible party member is dreadful. Lots of cool designs but that's where it stops unfortunately.
From the little story I have experienced I would also describe it as bland. Boring nothing conversations that don't really showcase much.
I do admire the game for trying to make something grand, I believe I read somewhere that it is 70 unique maps but I just think none of them get the love they deserve and they all feel empty, same with the characters, probably the most ever in a FE game but none of them get the love they deserve, or atleast so far.
I think I will try give the game another 10 or so hours and if I find myself enjoying it I will change my review but at the current minute, I feel as if I can see how the game will play out and I don't see it changing.
I quite enjoyed 3 houses and found Engage to be a 50/50 experience and this game feels like it took the worst part of both of these games so far. I do hope I end up wrong but I do think that a 70 dollar game shouldn't suffer with these issues or even take this long to MAYBE start getting good.
Time will tell
Nintendo Switch 2 Report
Platforms:
- Nintendo Switch 2
Initial Release Date:Sep 17, 2026
Publisher:
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