New Edition for Unity 6

The Unity Shaders Bible

Over 400 pages on Unity shader development, plus a downloadable package with examples, case studies, and more.

Best Seller
4.8 out of 5 stars from 13 ratings
Fabrizio Espíndola Second Edition 2026 410 pages
Who is this for?
You are new to Shaders.
Learn shader language step by step.
You use Unity.
Written for Unity using HLSL, ShaderLab, and Shader Graph.
Transition into Technical Art.
Bridge the gap between art and code to craft unique visual effects.
You are Indie Developer.
Indie developers looking to improve the graphics of their games.
Shaders are what give a Unity game its visual identity, yet for many developers they remain a black box. Between ShaderLab, HLSL, and Shader Graph, it is easy to end up with effects that work in one tutorial and break the moment they are moved into a real project. The Unity Shaders Bible tackles that problem by building your understanding from the ground up. Written by a technical artist with more than eleven years of experience at studios such as Rovio and DeNA, this book explains how shaders work inside Unity, so you can write, adapt, and optimize your own effects with confidence.

You will learn how shaders are built in both Shader Graph and ShaderLab, how vertex and fragment functions process geometry and color in HLSL, and how URP handles lighting and materials. You will then dive deep into advanced techniques, including compute shaders and ray marching, to push your effects beyond what the standard rendering path can do.
Content Included.
Table of Contents.
1. Introduction to the Programming Language.
  • Introduction to Mesh Data.
  • Shader Graph, ShaderLab, and the HLSL language.
  • Render Pipeline and Render Paths.
  • Matrices and Coordinate Spaces.
  • Semantics, Nodes, and Custom Functions.
2. Lighting, Shadows, and Surfaces.
  • Custom Lighting Models.
  • Exploring Existing Lighting Implementation.
  • Ambient, Diffuse, Specular, Anisotropic, and More.
  • Making a custom Shader GUI.
3. Advanced Concepts.
  • Introduction to Compute Shaders.
  • Creating Visual Effects with Compute Shaders.
  • Introduction to Signed Distance Functions.
  • Ray Marching and Visual Effects.
4. Technical Art in Practice.
  • Water Splash with Shader and Particle System.
  • Procedural Lightning Bolt with Shader Graph.
  • Stylized Flat Art with Stencil Buffer and ShaderLab.
  • Character-Position-Based Transparency Effect.
Featured eBook Bundle.
The Unity Dev Bundle promotional artwork

The Unity Dev Bundle

Over 1,450 pages of practical content covering shaders, compute shaders, math for graphics, editor tools, and character customization, all bundled at a special price!
See what's included
About the author.
Fabrizio Espíndola
Senior Technical Artist
Author of The Unity Shaders Bible and seasoned Senior Technical Artist and Programmer with over 11 years of expertise in the gaming industry.
Latest customer reviews.
13 ratings 4.8 out of 5 stars from 13 ratings
5.0
Sourav Chatterjee
It is a very ambitious and useful book that tries hard to demystify shaders.
5.0
Eugene
It is great work guys! This book allows me to structure and arrange my knowledge about creating shaders. Because before, my knowledge was like a bunch of separate pieces.
5.0
Julian Cano
It’s an excellent material to study and learn technical art with shaders! What I have seen has been very detailed and applicable.
Frequently Asked Questions.
What do the books include?
Our books are crafted to provide a deep understanding of each topic with step-by-step explanations, real-world examples, and practical exercises. Each book includes detailed chapters, illustrations, and code samples designed to help you build skills as you read. All of our eBooks are downloadable in PDF format, making it easy to access them offline anytime. Many books also come with supplementary downloadable assets or files to support your learning.
Do the courses/eBooks include updates?
Our books, which are published chapter by chapter, are also updated regularly until they are considered complete. This approach allows you to benefit from the latest information and improvements as you progress through the material. Once a book is finalized, it remains available in its completed form, and you'll have access to any free updates within the same edition that may include fixes and small improvements.
Can I download the eBooks?
Our eBooks are fully downloadable in PDF format, allowing you to access them offline anytime.
What do the Hardcover editions include?
Some of our books are offered in a special Hardcover edition through our partner Lulu. If you purchase one, you may also request the project files. If you get the Hardcover edition and don't have an account on Jettelly, we can also create an account for you automatically. Please reach us on [email protected] to get started.
Do you offer certificates upon course completion?
No, we currently do not offer certificates upon course completion. Our focus is on providing high-quality content and practical skills that you can immediately apply to your projects and portfolio.
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You'll have lifetime access to any course you purchase, as long as Jettelly Inc. exists. This allows you to revisit the content anytime and learn at your own pace, without any time restrictions. If you have any questions regarding previous purchases, feel free to email us at [email protected]
Can I get a refund if I'm not satisfied with my purchase?
Unfortunately, due to the nature of our downloadable eBooks, we do not offer refunds. For Hardcover editions, we offer exchanges in case of print quality issues through Lulu. Regardless, if you have any questions or concerns, please reach out to our support team at [email protected], and we'll be happy to assist you.
What happens if I buy a product in development and it's never finished?
Jettelly will issue a refund minus taxes and admin fees.
Will I receive access to future new editions?
New editions of a book or course are considered separate products, and we may offer a discount to owners of the previous edition, at the discretion of the author and publisher.
- Skill level:
Beginner
- Language: English, Español
- Software: Unity 6
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