Dungeons and Desktops
The History of Computer Role-Playing Games 2e
By Matt Barton, Shane Stacks · 2019
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92 pages
92 pages
- About this editionISBN: 9781351273381, 1351273388Page count: 648Published: April 18, 2019Format: ebookPublisher: CRC PressLanguage: EnglishAuthor: Matt Barton, Shane StacksCreate CitationTable of contents
Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.
Key Features
gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titlesSource: PublisherGet bookBorrowEdit locationCancelCheck availability at libraries near youNo matching city or zip codeAvailable near youOther editions20192019Apr 18, 2019Feb 22, 2008CRC PressTaylor & FrancisCRC PressCRC PressPaperbackHardcoverebookebook614 pages614 pages648 pages451 pagesMore editionsCommon terms and phrasesadventure gameAkalabethAmigaApple IIarmorattackAvatarBaldur's GateBard's TalebattleBioWareBioWare'sbugscampaignchaptercharacter'scombat systemcomputer gameconsolecreatecriticsCRPGCRPG fansDarkdesignedDiabloDungeon MasterDungeons & DragonsElder ScrollsElectronic Artsengineevilexperience pointsexploreFalloutFIGUREFinal Fantasyfirst-personfungame developersMore terms and phrasesShow lessAbout the workOriginally published: 2008Subject: Computers / General, Computers / Programming / Games, Art / General, Computers / Design, Graphics & Media / Video & Animation, Games & Activities / Role Playing & Fantasy, Games & Activities / Video & Mobile, Fantasy games -- History, Video games -- HistorySee moreAuthorProfessor Matt Barton is a professor of English at St. Cloud State University in St. Cloud, Minnesota, where he specializes in writing and new media. He is a co-founder of the award-winning website Armchair Arcade and the author of scholarly and popular articles on games and writing. ... Google BooksSearch Matt BartonShane StacksAuthorSearch Shane StacksMore by authorVintage Games 2.0An Insider Look at the Most Influential Games of All TimeBy Matt BartonSuper Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural ...Vintage Game ConsolesAn Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All TimeBy Bill Loguidice, Matt BartonVintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony ...Vintage GamesAn Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All TimeBy Bill Loguidice, Matt BartonVintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own ...More booksPublisher