Digital Game Based Learning
Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University
2006
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- About this editionISBN: 9783866440104, 3866440103Page count: 260Published: 2006Format: PaperbackPublisher: KIT Scientific Publishing.Language: EnglishEditor: Michael BurmesterCreate CitationTable of contentsDigital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.Source: PublisherCommon terms and phrasesactivitiesapproachaspectsavatarsbased learningbehaviourblended learningchatbotclassroomcommunication and collaborationcomputer gamesconceptcreateDavid Dewhurstdigital agentsDigital Storytellingdiscussiondramaturgice-learningeducational gamesEdutainmentelementsemotionalengagementenvironmentevaluationexampleexperiencefeedbackfemalesFigurefunctionalityMore terms and phrasesShow lessPopular passages... digital immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language...Get bookBorrowEdit locationCancelCheck availability at libraries near youNo matching city or zip codeAbout the workOriginally published: 2006Subject: Philology. LinguisticsPublisherKIT-BibliothekSearch KIT-Bibliothek