- About this editionISBN: 9781040148952, 1040148956Page count: 274Published: October 31, 2024Format: ebookPublisher: CRC PressLanguage: EnglishAuthor: Tom SmithCreate CitationTable of contents
People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better.
Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare.
Eight games are analyzed – including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more – each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a ...
Source: PublisherMore about this editionShow lessGet bookBuy DigitalThis editionAny editionBorrowEdit locationCancelCheck availability at libraries near youNo matching city or zip codeOther editionsOct 31, 2024Oct 31, 2024—CRC Press, Taylor & Francis GroupCRC Press, Taylor & Francis GroupCRC PressPaperbackHardcoverebook264 pages264 pages263 pagesCommon terms and phrasesarcade gamesarrow trapattackaudienceavatarboard gamebuildbuttonCandy Crush Sagacard gamesCentipedechallengechoicescollectible card gamescombatcore gameplaycore loopcreatedecisionsdeckdestroydiagramDifficulty CurvedissectiondynamicsemotionalenemiesexperienceFacebookfeelFigurefirst-person shooterflowfocusfree-to-playfungame designerMore terms and phrasesShow lessAbout the workSubject: Art / General, Art / Video Game Art, Computers / Design, Graphics & Media / Video & Animation, Computers / Programming / Games, Video games -- DesignSee moreAuthorTom SmithAuthorTom Smith has been a professional game designer since 1995. In that time, Tom has worked on games of all types – board games, console games, educational games, mobile games, advertising games, PC games, big companies like Disney, small startups that got bought by big companies like Roblox, and many more. Tom also teaches game design at Moorpark College. Tom lives near Los Angeles with his wife, children, and cats.Search Tom SmithPublisher