Anatomy of Game Design
By Tom Smith · 2024
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    People have played games forever, but it’s only in the past few decades that people really started thinking about what games are, how they work, and how to make them better.

    Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each game, the underlying systems of game design are laid bare.

    Eight games are analyzed – including Settlers of Catan; Centipede; Candy Crush Saga; Papers, Please; Magic: The Gathering; and more – each representing a different genre or era of game design. Each game is discussed in detail, using the same methods for each game. What are the verbs of the game that give the player agency? How do those verbs fit together to form a ...

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    Other editions
    Anatomy of Game Design
    Anatomy of Game Design
    Anatomy of Game Design
    Oct 31, 2024
    Oct 31, 2024
    —
    CRC Press, Taylor & Francis Group
    CRC Press, Taylor & Francis Group
    CRC Press
    Paperback
    Hardcover
    ebook
    264 pages
    264 pages
    263 pages
    Common terms and phrases
    arcade games
    arrow trap
    attack
    audience
    avatar
    board game
    build
    button
    Candy Crush Saga
    card games
    Centipede
    challenge
    choices
    collectible card games
    combat
    core gameplay
    core loop
    create
    decisions
    deck
    destroy
    diagram
    Difficulty Curve
    dissection
    dynamics
    emotional
    enemies
    experience
    Facebook
    feel
    Figure
    first-person shooter
    flow
    focus
    free-to-play
    fun
    game designer
    More terms and phrasesShow less
    About the work
    Author
    Tom Smith
    Author
    Tom Smith has been a professional game designer since 1995. In that time, Tom has worked on games of all types – board games, console games, educational games, mobile games, advertising games, PC games, big companies like Disney, small startups that got bought by big companies like Roblox, and many more. Tom also teaches game design at Moorpark College. Tom lives near Los Angeles with his wife, children, and cats.
    Publisher
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