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Control Resonant walkthrough

Our Control Resonant tips and guides.

The official art of Dylan Faden for Control Resonant.
Image credit: Remedy Entertainment

Control Resonant for PC, PlayStation 5 and Xbox Series X/S is the sequel to Remedy Entertainment's 2019 title, Control. Here you'll step into the shoes of Dylan Faden, younger brother of Jesse (the original game's protagonist), as he fights against an extradimensional threat which has escaped the Oldest House and invaded Manhattan. Below you'll find our Control Resonant walkthrough and guides list, along with some useful tips, which will help you defeat the Hiss. Be warned, this guide does have spoilers.

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Control Resonant walkthrough

While Control Resonant has a mostly linear path, there's a number of missions you can complete in any order you like. Though that doesn't mean your build will be powerful enough to tackle the foes you encounter in every mission straight off the bat!

Due to this, I've organised the Control Resonant walkthrough by my recommended path through the main missions. I've also included spots where I believe it's best to take a break from the main mission flow to spend some time powering up your build to ensure you're prepared for the coming fights. It's always a good idea to be regularly upgrading your build and using the Talent Points you've earned or else Dylan risks being underpowered.

Finally, please note that this guide does contain spoilers. While I've put spoiler tags on certain things towards the end of the walkthrough to avoid revealing any major plot elements, there's still a risk you'll end up learning something key about the plot. You have been warned!

Mission Objectives Done?
Orientation
  • Leave the Oldest House.
  • Meet Zoe at the hotel building.
  • Investigate the alley.
  • Search for Jesse.
  • Complete the ritual.
  • Find a vantage point
  • Reach the source of the patterning.
  • Defeat The Artist.
Welcome to Manhattan
  • Leave the Oldest House.
  • Help with the mapping pylons.
  • Find the maintenance worker.
  • Find a way to fix the power.
  • Move the charge to the Central checkpoint.
  • Power up the Central checkpoint.
  • Defeat the Hiss.
  • Meet Zoe at the Watchtower.
  • Clear the supply route.
  • Get a security keycard.
The West Zone Resonant
  • Reach the West Incursion Zone.
  • Progress through the West Incursion Zone until you unlock 'The Incursion Fault' mission.
  • Take the time to do the map kit near the House of Mirrors.
The Incursion Fault
  • Investigate the vision of Jessie.
  • Find the key to the Parking Garage.
  • Climb to the roof of the Parking Garage.
  • Jump to the bottom of the Parking Garage.
  • Enter the Fault.
  • Find and talk to Jesse.
  • Help Jesse complete the Ritual.
The West Zone Resonant
  • Climb out of the Parking Garage.
  • Investigate the theatre.
  • Find the subway station.
  • Go through the subway station.
  • Reach the theatre.
  • Defeat The Dancer.

After defeating the West Zone Resonant, you'll witness a cutscene where all of the monsters - Hiss or otherwise - you've killed come back to life. This is the Resonant Cycle and it's quite similar to the Blood Moon in both Zelda: Breath of the Wild and Tears of Kingdom, with the added 'bonus' that the returning foes will be slightly stronger. A cutscene like this will occur every time you defeat a Resonant.

Due to this, I highly recommend taking the time to gather up some Power Upgrade and Health Upgrade Points before moving forward. You might also want to spend some time upgrading your weapon forms and earning some more Talent Points too. This will help increase your Power Level, making the upcoming fights a little easier. If you ever want to check your current Power Level, then head to the 'Loadout' menu and select 'Stats and Effects'.

Finally, I highly recommend completing 'The Central Resonant' mission before you consider properly exploring The Park as the ability you'll earn will be incredibly useful in handling the Mold.

The Artist in Control Resonant.
Image credit: Eurogamer/Remedy Entertainment
Mission Objective Done?
Evacuation Procedures
  • Reach the Evacuation Zone.
  • Reach the Evac Building.
  • Destroy the two Hiss Nodes to remove the Hiss Barrier.
  • Enter the Evac Building.
  • Find the source of the tremors.
  • Locate the survivor.
  • Get Arish out alive.
  • Escape the building.
Arish's Briefing
  • Talk to Arish at the Field Office in Central.
The Central Resonant
  • Investigate the steam coming from the factory in Central.
  • Follow the scorch marks and deal with the steam.
  • The above involves destroying three heat tumours.
  • Go deeper into the furnace room.
  • Defeat The Deserter.
Power Lines

Before you proceed with the next mission, I highly recommend taking the time to increase your Power Level again. The next mission involves a very long battle with Hiss, including fighting a new type of Hiss, so it's best to go in prepared. Alongside upgrading your weapon forms, it's a good idea to earn some extra Talent Points by levelling up some Zone levels or by completing easy side stories, like 'Panopticon Service Request', if you haven't done so already.

Mission Objective Done?
Into the Sinkhole
  • Escort the probe relays into the Sinkhole.
  • Find and defeat the Hiss.
  • Install the probe relays.
  • Escape the Sinkhole.
  • Follow the music.

The above mission will bring the 'Notes: Plan of Attack' mission to a close automatically. Once again, I recommend taking the time to perform some weapon form upgrades, earn some additional Talent Points and hunt down a few Health and Power Upgrade Points. You're going to need them.

It's also worth noting that you'll be jumping between missions once you've reached the 'Recursions and Iterations' mission. This is because you'll encounter a navigational softblock which forces you to do so. Don't worry though, I've outlined which mission you need to do and when down below.

A pattern of living room furniture in Control Resonant.
Image credit: Eurogamer/Remedy Entertainment
Mission Objective Done?
The Park Resonant
  • Reach The Park.
  • Learn about the Mold at the FBC Base in the Park.
  • Search Park Valley for new Mold strains.
  • Eat the Minimart Mold.
  • Eat the Pizzeria Mold.
  • Eat the Gym Mold.
  • Go beyond the mold gate.
  • Defeat The Collective.
Enemy of My Enemy
  • Meet Pope in the Field Office.
  • Report to Arish at the CFD Platform.
  • Reach the front and defend the CFD.
  • Defend the CFD at the blockade.
  • Retreat to the CFD platform.
  • Activate the CFD.
  • Follow the CFD and use the switch.
Recursions and Iterations
  • Meet Pope in the Oldest House lobby.
  • Find the team below the Sinkhole.
  • Locate the research team.
    • Continue following this objective until you reach an island where you can see both the beacon and an island of orange pipes.
    • At this point, you'll need to complete two faults (though not in the order you expect) before you can complete this mission.
The Underpass Fault
  • Investigate the vision of Jesse on the island of orange pipes.
  • You will be naturally soft-blocked while attempting to do with the above. To continue you need to complete another quest before returning to this one.
  • Find a fault in the Evacuation Zone.
The Subway Fault
  • Investigate the subway in the Evacuation Zone.
  • Enter the fault.
  • Find and talk to Jesse.
  • Help Jesse complete the ritual.
  • Leave the subway in the Evacuation Zone and return to the Underpass.
The Underpass Fault
  • Ideally return to the Underpass via The Spire fast travel spot to save yourself some time.
  • Investigate the vision of Jesse on the island of orange pipes.
  • Enter the fault.
  • Find Jesse and talk to her.
  • Guide the light-projected children.
  • Reunite young Dylan and Jesse.
  • Help Jesse complete the ritual.
  • Return to the area continuing The Spire fast travel spot.
Recursions and Iterations
  • Explore the beacon location.
  • Locate the research team.
  • Keep searching for the team.
  • Track the time fluctuations.
    • Restore the power.
    • Locate Grist.
  • Locate the transmission tower.
  • Defend the transmission tower.
  • Head to the time fluctuation at the cable car.
  • Cross the chasm.
  • Follow the relays to Grist.
  • Place the final probe relay.

The 'Notes: Jesse Sightings' mission will automatically complete after you've completed 'The Underground Fault' mission.

Now, once again, I highly recommend taking the time to increase your Power Level. Combat is about to get tougher and, in one way, a little more interesting, so it's best to be prepared. Take the time to do some upgrades, unlock some more Talent Points and find some more Health and/or Power Upgrade Points. It's all worth the effort!

Mission Objective Done?
The House in Distress
  • Meet Zoe at the Executive Research in the Oldest House.
  • Locate the fault.
  • Reach the Oldest House fault.
  • Complete the ritual.
The Hedron Line
  • Rescue Pope.
  • Sever the Hedron Link.
  • Defeat the Hedron Parallel.
  • Report to Pope.
The Underpass Resonant
  • See where the spire leads.
  • Investigate the Astral Plane.
  • Find the key and unlock the door.
  • Find the key and unlock the second door.
  • Find the key and unlock the third door.
  • Defeat The Physicist.

It's Lottie's recommendation to pause progressing through the main story once again! You know the drill by now - do some upgrades, grab some extra Talent Points and find those Large Resource Chests. You're about to venture into the Unknown (literally), so best to be prepared for the new foes who make their home there.

It's also worth noting that, if you've been activating the Map Kits every time you visit a new Zone, you'll automatically complete 'Notes: Mapping the New New York' side story during 'Sever the Hedron Links'. You'll still need to go a little out of your way to find the Map Kits, but it's definitely worth your time as it will make exploring this unusual location a little easier. If this side story doesn't automatically complete, then you'll need to complete a Map Kit in another Zone. (And you'll easily be able to tell which one from your map.)

As you continue forward into the final stages of the game, you will need to progress through the 'Pope's Research' side story. This side story is crucial to navigating the Unknown and you might find it very difficult to progress without it. You'll be jumping between it and a number of other missions until it's completed.

Finally, please note that this section does contain spoilers for the end of the game. I've done my best to avoid revealing any super cool surprises and have used spoiler tags to hide some key reveals, but there's still a good chance you'll learn something major. You have been warned!

Dylan and Jesse have a chat in Control Resonant.
Image credit: Eurogamer/Remedy Entertainment
Mission Objective Done?
Sever the Hedron Links
  • Reach the Unknown.
Pope's Research This side story is necessary for travelling through the Unknown.
Due to this, you'll be completing it alongside 'Sever the Hedron Links'.
  • Set up probe relays in the Unknown.
  • If you're stuck, look for the circles of red sand. That's where the relays go!
Sever the Hedron Links
  • Sever the link near the Patterned Evac Building.
The Unknown Resonant
  • Get to the rangers.
  • Disrupt the pattern.
  • Open the gate for the rangers.
  • Look for a way around the gate.
  • Survive the ambush.
  • Advance with the rangers.
  • Defeat the Resonant (The Co-Director).
Pope's Research
  • Continue travelling through the Unknown, setting up the probe relays as you go.
Sever the Hedron Links
  • Sever the link near the Patterned Field Office.
Rebuild
  • Play through the game.
  • I recommend making a note of the order you pick the slides up in the dump.
  • If you're having trouble with the combat, remember to defend and that Jesse's ability hits every enemy on the field.
Pope's Research
  • Set up the final probe relays.
  • Investigate Point 0.
Fight to the Core
  • Travel to the Hedron. The easiest way to do this is to fast travel to Red Sand Island and jump from there.
  • Defeat the final boss. (Fight the Hedron.)
The End
  • Defeat the final boss. (Kill the Hedron.)
The Beginning
  • Visit Jesse in the Oldest House.

Congratulations! You've completed Control Resonant! If you fancy playing for a little longer, why not finish up any left over side stories you might have, fully level up every Zone, complete some FBC tasks and find every collectible. Though that last one might take you a little while…

Control Resonant guides list

Here's all of our Control Resonant guides so far:

Side Stories:

Combat and Mechanics:

Bosses:

Other:

Control Resonant tips and tricks

Below you'll find some of my top tips for Control Resonant:

  • Level up Zones for extra rewards. Every main area (i.e. Zone) in Control Resonant has a level and increasing said level will net you some useful rewards. This can be anything from increasing enemy drops, marking something useful on the map or a new outfit. More importantly, however, every new level will give you a Talent Point, which you can exchange for a helpful boost. You can earn Zone Level XP by completing side quests, main missions, completing World Feats, opening Large Resource Chests and more.
  • Keep an eye on your enemy levels, especially in the early game. Every enemy has a little diamond shape at the left-end of their health bar where you'll find their level number. Comparing this to your own Power Level is a good way to gauge how difficult you'll find combat in a certain location. If there's a skull rather than a number though… Well, it's time to increase your Power Level.
  • Regularly upgrade your weapons, skills and use Talent Points. One way you can easily raise your Power Level is to upgrade your weapons, skills and use your Talent Points. This can all be done in the Gap, which you can access at nearly every point in the game. Make sure you're doing this regularly to avoid being cornered by powerful enemies! It's also a good idea to upgrade the weapons and skills you're not currently using if you have the spare materials in case you fancy respecing.
  • Hunt down Health and Power Upgrade Points. Another way to increase your Power Level is to hunt down the Health and Power Upgrade Points. Find three and you'll either increase your maximum Health or your Power Level. These are hidden throughout New York in Large Resource Chests. Some of these chest locations are marked on the map, while others are not.
  • Don't like your Aberrant form? Then change it! The very first choice you make in Control Resonant is which form the Aberrant will take. This will decide how you approach combat during the opening hours of the game; up close and personal if you pick Strike, at a distance for Glaive or a bit of both with Cleave. Don't worry if you realise you've made the wrong choice though as it's possible to change your Aberrant form later on. You do need to gather enough resources to unlock the other forms, along with getting the reset resources, but it's quite easy to jump between forms when you know how.
  • You can buy crafting materials at Vendors. While you could spend your time farming monsters for useful upgrade materials, you're far better off visiting a Vendor to see if they have what you need on sale. The Vendors are the ice cream vans (yes, really) and you'll know if one is nearby thanks to the jingle it will play. Increasing a Zone's Level will, at times, also increase a Vendors level which means better items for you.
  • Dylan leaves the Oldest House in Control Resonant.
    Image credit: Eurogamer/Remedy Entertainment
  • Don't forget about the Resonant Cycle. Every time you defeat a Resonant, the Blood Moon will rise I mean, the Resonant Cycle will occur. With this, enemies you've defeated will come back from the dead and they'll receive a power boost too. If you're at low Power Level, then really consider whether you want to fight the next Resonant or spend some time levelling up or else death might be around the corner.
  • Talk to everyone, it might lead to a side story. Much like its predecessor, Control Resonant has some very fun side stories (the game's name for side quests). While some are given to you, others can be found by talking to the characters found throughout New York or by simply doing some exploring. I recommend completing these side stories, because not only do they offer some good rewards, but they're usually pretty fun.
  • The map is actually useful. If you've played the original Control, then you might have found its map a little hard to use. (Or completely useless in some places.) Control Resonant doesn't have that problem though. You'll easily be able to figure out where you are and how to get around using it as long as you activate the map kits. There are, of course, some places without a map, but your path forward is usually pretty straight forward.
  • Some side stories are spread across multiple zones. And by that I mean, that some, like 'The Last Taxi' require you to find a specific item in different Zones. Sometimes multiple times. Luckily, most have a certain tell to let you know its close - such as the taxi blaring its horns. It's worth checking your map to see if you've unknowingly walked past it!
  • Combat a little too difficult? Assist Mode is here to help. If you're just here to enjoy the storyline and are getting fed up of watching Dylan die, then consider using Assist Mode to make the game a little bit easier on you. You can either go with a preset or choose which settings you want, such as just turning on 'One-Hit Kills' or 'Immortality'. It's your time with the game, play however you want.
  • Combat a little too easy? Assist Mode is here to help. Assist Mode doesn't just make the game easier though, you can also make it harder. You can increase enemy aggression which will mean more can attack you at once, increase the amount of damage you'll take and decrease the amount of damage you deal. Once again - it's your time with the game, play however you want.

Best of luck in Control Resonant!

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