Double Fine Adventure will likely be "old school" 2D
Tim Schafer and Ron Gilbert mull over Kickstarter project.
Double Fine's forthcoming crowd-funded adventure title will likely be a traditional 2D affair, according to the game's co-creators.
Studio boss Tim Schafer and adventure game veteran Ron Gilbert sat down to talk through the finer points of the project in a new video Q&A posted on the game's Kickstarter page.
"One of the reasons I was excited about making an adventure game was working with Nathan Stapley who's an artist who has a great painting style," explained Schafer.
"One of the things I missed about the 2D graphic adventures is that you would be able to have a great artist expressing themselves directly on the screen; not having to go through 3D shaders or any other complicated technology that might change or alter their vision.
"So I do like the idea of hand-painted backgrounds. Then it's just a question of whether the characters should also be hand painted and animated."
Gilbert immediately agreed with Schafer.
"I think it should be all 2D. Old school," he replied.
"I just think it's a lot more interesting than 3D. 3D does buy you a lot but for a project like this, just doing something that really emphasises the art of the artist - I think 2D would really give us that."
The clip, filmed before the fund-raising campaign went live earlier this month, is light on concrete details but does throw up plenty of fascinating insight on the past, present and future of the adventure game genre.
You'll need to set aside 35 minutes, but it's well worth it. Take a look below.
Double Fine has also announced some new reward tiers for any prospective contributors. Pledge $30 or more and you'll get the game documentary's soundtrack. $100 will get you a special edition box set containing both the game and a DVD or Blu-Ray of the documentary. $60 will get you a digital copy of the game's art book, while $500 is enough to secure a physical copy.
The Psychonauts developer has now raised a whopping $2,111,425 - well beyond the $400,000 it was originally asking for.
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Comments (41) Latest comment 5 hours ago
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Sorry, my brain just died.
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My only fear is that we're nearing the end of Act One and the first Disastrous Event is about to happen.
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Excited!
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October can't come soon enough!
I am all for 'old school' but let's hope they also don't forget to remove the problems that 'old school' point
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yes, I'll probably get negged for this but I've played enough 2D schafer adventure games already. there's a point where "old school", "retro", "classic" all become meaningless rhetoric.
why not an FPS where your only gun is a rubber chicken with a pulley in the middle?
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unless he's not thinking about just making ONE game with the money...
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We were pitched a 2D old school adventure game. We want a 2D old school adventure game. So he's taking our money and making a 2D old school adventure game.
If you get negged it'll be because you've fundamentally mistaken 'what you personally want' for 'what he offered and thousands of people took him up on'.
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As it happens, the developers are highly skilled and made those bare bones and basic platformer rules into something elegant and entertaining, that burned brightly throughout the few hours it took to finish and was worth the few quid it cost.
Do you really not see the difference in the two types of game? And did you miss the bit where he said they're going to spend a lot longer on the game than they had originally envisaged being able to afford?
Sheesh.
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the problem is, with games like Ben There Dan That, the genre has effectively become a parody of an in-joke that mocks itself. it would be like Christopher Guest playing himself in a mockumentary about the making of Spinal Tap.
yes it's brilliant he's made $2 million (and will possibly reach $3 million) but I just feel like he's fanboy pandering.
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Yes please!
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1. 2D artwork doesn't age badly.
2. It doesn't put off the casual market like alot of 3D games can with methods of control.
3. Easier to port, especially to mobile.
I realise the above is the cynical approach as we all want DF to do well out of this regardless, but it's good to know they've got their marketing hat on as well in this.
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Edit: Tim Schafer and Ron Gilbert aren't just "some guys". They're living adventure game gods, legends among mortals, it's not just any Average Joe asking for some cash.
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There's no need to behave offensively just because other people do, so knock it off!
Thanks!
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20 2d games? Um... Basic math failure there I think.
"because it really costs 2 mil to make a 2d game."
It could easily cost that amount, it all depends what they do with it. After all BF3 spent $100 million on advertising alone.
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1) Kickstarter rules say you CAN'T end funding early, even if you want to. So if you get over-funded, you need a plan for that.
2) The last 2D graphic adventure Tim Schafer made was Full Throttle. It cost about 2 million dollars. In 1995. And they had to cut about a third of the game because it was going over-budget.
I don't think having 'too much' money is going to be a problem.
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