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Making a RTS game #53: Final words, thanks… and an ebook! (Unity/C#)

6 min readMar 17, 2022

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⬅️ Tutorial #52: Implementing a technology tree 3/3| TOC

📕 Get the ebook and bonus material on Gumroad!
🚀 Find the code of this tutorial series on my Github!

Here we are, my friends — today, after a year of tutorials, I’m writing the final episode of the “phase 1” of my RTS series in Unity/C#! Throughout these 52+ articles, I’ve discussed how to sketch out a skeleton of a RTS game, and in the process I’ve met a lot of cool people and I learnt plenty.

So, today, I want to do a little retrospective on this “phase 1”… and share with you the ebook bundle I made to recap this year-long of tutorials! If you want to support my work, re-discover the series and get some original stories, code snippets and sources, then check it out on Gumroad:

Check out more at: https://mpecheux.gumroad.com/l/rrylr

Ok — first things first: I want to thank all of you for following me all this time and sharing your feedback and your thoughts! During this last year, I had the chance to meet a lot of really…

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Mina Pêcheux
Mina Pêcheux

Written by Mina Pêcheux⁠

I’m a solo game dev & content creator. I love to make and talk about games (and also 3D and music)! Find me at: https://minapecheux.com :)