package org.java_websocket; import java.net.InetSocketAddress; import java.nio.ByteBuffer; import java.nio.channels.NotYetConnectedException; import org.java_websocket.drafts.Draft; import org.java_websocket.framing.Framedata; import org.java_websocket.framing.Framedata.Opcode; public interface WebSocket { /** * Enum which represents the states a websocket may be in */ public enum Role { CLIENT, SERVER } /** * Enum which represents the state a websocket may be in */ public enum READYSTATE { NOT_YET_CONNECTED, CONNECTING, OPEN, CLOSING, CLOSED } /** * The default port of WebSockets, as defined in the spec. If the nullary * constructor is used, DEFAULT_PORT will be the port the WebSocketServer * is binded to. Note that ports under 1024 usually require root permissions. */ public static final int DEFAULT_PORT = 80; public static final int DEFAULT_WSS_PORT = 443; /** * sends the closing handshake. * may be send in response to an other handshake. * @param code the closing code * @param message the closing message */ public void close( int code, String message ); /** * sends the closing handshake. * may be send in response to an other handshake. * @param code the closing code */ public void close( int code ); /** Convenience function which behaves like close(CloseFrame.NORMAL) */ public void close(); /** * This will close the connection immediately without a proper close handshake. * The code and the message therefore won't be transfered over the wire also they will be forwarded to onClose/onWebsocketClose. * @param code the closing code * @param message the closing message **/ public abstract void closeConnection( int code, String message ); /** * Send Text data to the other end. * * @param text the text data to send * @throws NotYetConnectedException websocket is not yet connected */ public abstract void send( String text ) throws NotYetConnectedException; /** * Send Binary data (plain bytes) to the other end. * * @param bytes the binary data to send * @throws IllegalArgumentException the data is null * @throws NotYetConnectedException websocket is not yet connected */ public abstract void send( ByteBuffer bytes ) throws IllegalArgumentException , NotYetConnectedException; /** * Send Binary data (plain bytes) to the other end. * * @param bytes the byte array to send * @throws IllegalArgumentException the data is null * @throws NotYetConnectedException websocket is not yet connected */ public abstract void send( byte[] bytes ) throws IllegalArgumentException , NotYetConnectedException; /** * Send a frame to the other end * @param framedata the frame to send to the other end */ public abstract void sendFrame( Framedata framedata ); /** * Allows to send continuous/fragmented frames conveniently.
* For more into on this frame type see http://tools.ietf.org/html/rfc6455#section-5.4
* * If the first frame you send is also the last then it is not a fragmented frame and will received via onMessage instead of onFragmented even though it was send by this method. * * @param op * This is only important for the first frame in the sequence. Opcode.TEXT, Opcode.BINARY are allowed. * @param buffer * The buffer which contains the payload. It may have no bytes remaining. * @param fin * true means the current frame is the last in the sequence. **/ public abstract void sendFragmentedFrame( Opcode op, ByteBuffer buffer, boolean fin ); /** * Checks if the websocket has buffered data * @return has the websocket buffered data */ public abstract boolean hasBufferedData(); /** * Returns the address of the endpoint this socket is connected to, or{@code null} if it is unconnected. * * @return never returns null */ public abstract InetSocketAddress getRemoteSocketAddress(); /** * Returns the address of the endpoint this socket is bound to. * * @return never returns null */ public abstract InetSocketAddress getLocalSocketAddress(); /** * Is the websocket in the state CONNECTING * @return state equals READYSTATE.CONNECTING */ public abstract boolean isConnecting(); /** * Is the websocket in the state OPEN * @return state equals READYSTATE.OPEN */ public abstract boolean isOpen(); /** * Is the websocket in the state CLOSING * @return state equals READYSTATE.CLOSING */ public abstract boolean isClosing(); /** * Returns true when no further frames may be submitted
* This happens before the socket connection is closed. * @return true when no further frames may be submitted */ public abstract boolean isFlushAndClose(); /** * Is the websocket in the state CLOSED * @return state equals READYSTATE.CLOSED */ public abstract boolean isClosed(); /** * Getter for the draft * @return the used draft */ public abstract Draft getDraft(); /** * Retrieve the WebSocket 'readyState'. * This represents the state of the connection. * It returns a numerical value, as per W3C WebSockets specs. * * @return Returns '0 = CONNECTING', '1 = OPEN', '2 = CLOSING' or '3 = CLOSED' */ public abstract READYSTATE getReadyState(); /** * Returns the HTTP Request-URI as defined by http://tools.ietf.org/html/rfc2616#section-5.1.2
* If the opening handshake has not yet happened it will return null. * @return Returns the decoded path component of this URI. **/ public abstract String getResourceDescriptor(); }