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Multigrid Projector plugin for the Space Engineers game.

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Multigrid Projector for Space Engineers

Enables seamless building projections with multiple subgrids, also provides a few projector related QoL improvements.

  • Build and repair PDCs, mechs and more

  • Works both in survival and creative

  • Works both in single player and multiplayer

  • Client plugin — loaded by Pulsar in the game client.

  • Server plugin — loaded by Magnetar on the dedicated server, managed remotely via Quasar.

In multiplayer full functionality is supported only if the server also has the Multigrid Projector plugin loaded. If only the client has the plugin, then some limited functionality is still available, but it is not seamless.

For support please join the Pulsar Discord.

Please consider supporting my work on Patreon or one time via PayPal.

Thank you and enjoy!

Installation

Client

Have Pulsar installed. Link to the Installer is in the README there.

  1. Enable the Multigrid Projector plugin from the Plugins dialog.
  2. Apply and restart the game.

Server

Quasar

Have Quasar installed and a server created.

  1. Enable the Multigrid Projector plugin in your config profile(s).
  2. Restart the server, so it picks up the plugin

The configuration is on Quasar's Web UI.

Magnetar

For standalone Magnetar you need to reference the Performance plugin from the Current profile.

Edit the profile:

  • Linux: ~/.config/Magnetar/Profiles/Current.xml
  • Windows: %AppData%\Magnetar\Logacy\Profiles\Current.xml

Directly inside the <GitHub> element insert:

    <GitHubPluginConfig>
      <Id>viktor-ferenczi/se-multigrid-projector</Id>
    </GitHubPluginConfig>

Configuration file is MultigridProjector.cfg, created in the SpaceEngineersDedicated folder. FIXME: Include a default config here, because only the ones with non-default values are saved.

Torch compatible fork

Please use https://github.com/endslay3r/MultigridProjectorTorch

Documentation

Full documentation lives in the Docs folder. Start at the Documentation Handbook — the entry point to everything below.

User guides

Developer reference

Installation

Torch and the legacy Dedicated Server plugin loader are no longer supported.

Building

See Building from source. To test a working copy, load it through a loader development folder: start Pulsar or Magnetar with -sources and add the repository with the Sources button. Builds deploy only if Pulsar or MagnetarData is set in Directory.Build.props.user, or passed as -p:Pulsar=... or -p:MagnetarData=.... The API example projects deploy the same way with Mods and IngameScripts.

Want to know more?

Credits

Contributors

  • Viktor Ferenczi
  • @SpaceGT
    • Client side welding without server plugin
    • Enqueue missing parts into assemblers (Assemble Projection)
    • Highlighting weldable or incomplete projected blocks (Highlight Blocks)
    • Build system fixes, better linking of dependencies
  • @mkaito
    • Crash fix
    • Copy BoM
  • @Pas2704
    • Bug fixes

Patreon Supporters

Admiral level

  • BetaMark
  • Mordith - Guardians SE
  • Robot10
  • Casinost
  • wafoxxx

Captain level

  • CaptFacepalm
  • Diggz
  • lazul
  • jiringgot
  • Kam Solastor
  • Linux123123
  • NeonDrip
  • NeVaR
  • opesoorry
  • jiringgot
  • N CG
  • NeVaR
  • Jimbo

Testers

  • Robot10 - Test Lead
  • Radar5k
  • LTP
  • Mike Dude
  • CMDR DarkSeraphim88
  • ced
  • Precorus
  • opesoorry
  • Spitfyre.pjs
  • Random000
  • gamemasterellison
  • Babyboarder
  • LordJ

Creators

  • Space - Pulsar, Multigrid Projector client side build support and extras
  • avaness - Plugin Loader, Racing Display
  • SwiftyTech - Stargate Dimensions
  • Mike Dude - Guardians SE
  • Fred XVI - Racing maps
  • Kamikaze - M&M mod
  • Keleios
  • LTP

Thank you very much for all your support and hard work on testing!

License

See LICENSE.

About

Multigrid Projector plugin for the Space Engineers game.

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