Enables seamless building projections with multiple subgrids, also provides a few projector related QoL improvements.
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Build and repair PDCs, mechs and more
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Works both in survival and creative
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Works both in single player and multiplayer
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Client plugin — loaded by Pulsar in the game client.
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Server plugin — loaded by Magnetar on the dedicated server, managed remotely via Quasar.
In multiplayer full functionality is supported only if the server also has the Multigrid Projector plugin loaded. If only the client has the plugin, then some limited functionality is still available, but it is not seamless.
For support please join the Pulsar Discord.
Please consider supporting my work on Patreon or one time via PayPal.
Thank you and enjoy!
Have Pulsar installed. Link to the Installer is in the README there.
- Enable the Multigrid Projector plugin from the Plugins dialog.
- Apply and restart the game.
Quasar
Have Quasar installed and a server created.
- Enable the Multigrid Projector plugin in your config profile(s).
- Restart the server, so it picks up the plugin
The configuration is on Quasar's Web UI.
Magnetar
For standalone Magnetar
you need to reference the Performance plugin from the Current profile.
Edit the profile:
- Linux:
~/.config/Magnetar/Profiles/Current.xml - Windows:
%AppData%\Magnetar\Logacy\Profiles\Current.xml
Directly inside the <GitHub> element insert:
<GitHubPluginConfig>
<Id>viktor-ferenczi/se-multigrid-projector</Id>
</GitHubPluginConfig>Configuration file is MultigridProjector.cfg, created in the SpaceEngineersDedicated folder.
FIXME: Include a default config here, because only the ones with non-default values are saved.
Please use https://github.com/endslay3r/MultigridProjectorTorch
Full documentation lives in the Docs folder. Start at the Documentation Handbook — the entry point to everything below.
User guides
- Installation — client (Pulsar) and server (Quasar / standalone Magnetar)
- Troubleshooting — common issues, Proton/Linux notes, getting help
- Building from source — prerequisites and local build/deploy
- Mod & PB API — scripting API for mods and programmable blocks
Developer reference
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Handbook — table of contents for all docs
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Architecture — how the plugin fits together (read this first)
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Source File Index — every source file, grouped and linked
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Reference pages — per-subsystem developer reference (engine, patches, API, client, server, …)
- Client: install via Pulsar — see Docs/Installation.md.
- Server: install via Quasar, or into a standalone Magnetar by editing its profile — see Docs/Installation.md.
Torch and the legacy Dedicated Server plugin loader are no longer supported.
See Building from source. To test a working copy, load it through a loader
development folder: start Pulsar or Magnetar with -sources and add the repository with the
Sources button. Builds deploy only if Pulsar or MagnetarData is set in
Directory.Build.props.user, or passed as -p:Pulsar=... or -p:MagnetarData=....
The API example projects deploy the same way with Mods and IngameScripts.
- SE Mods Discord — FAQ, troubleshooting, support, bug reports, discussion
- Pulsar Discord — everything about plugins
- Test world (Rings)
- Viktor Ferenczi
- @SpaceGT
- Client side welding without server plugin
- Enqueue missing parts into assemblers (Assemble Projection)
- Highlighting weldable or incomplete projected blocks (Highlight Blocks)
- Build system fixes, better linking of dependencies
- @mkaito
- Crash fix
- Copy BoM
- @Pas2704
- Bug fixes
- BetaMark
- Mordith - Guardians SE
- Robot10
- Casinost
- wafoxxx
- CaptFacepalm
- Diggz
- lazul
- jiringgot
- Kam Solastor
- Linux123123
- NeonDrip
- NeVaR
- opesoorry
- jiringgot
- N CG
- NeVaR
- Jimbo
- Robot10 - Test Lead
- Radar5k
- LTP
- Mike Dude
- CMDR DarkSeraphim88
- ced
- Precorus
- opesoorry
- Spitfyre.pjs
- Random000
- gamemasterellison
- Babyboarder
- LordJ
- Space - Pulsar, Multigrid Projector client side build support and extras
- avaness - Plugin Loader, Racing Display
- SwiftyTech - Stargate Dimensions
- Mike Dude - Guardians SE
- Fred XVI - Racing maps
- Kamikaze - M&M mod
- Keleios
- LTP
Thank you very much for all your support and hard work on testing!
See LICENSE.