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Adding MIDI knob input causes error #35

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@sinewave440hz

Didn't get very far after the last issue unfortunately. First thing I tried, creating a MIDI input, gives me:

[Unity 2018.4.19f1 and latest in Assets folder from repo]

ArgumentException: Value does not fall within the expected range.
UnityEditor.Graphs.Property.ConvertFromSingleValue (System.Object o) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Property.cs:339)
UnityEditor.Graphs.Property.set_value (System.Object value) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Property.cs:221)
UnityEditor.Graphs.Property..ctor (System.String typeString, System.String name) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Property.cs:175)
UnityEditor.Graphs.Node.ConstructAndAddProperty (System.String serializedTypeString, System.String name) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Node.cs:389)
UnityEditor.Graphs.Node.AddOrModifyPropertyForSlot (UnityEditor.Graphs.Slot s) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Node.cs:418)
UnityEditor.Graphs.Node.AddSlot (UnityEditor.Graphs.Slot s, System.Int32 index) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Node.cs:199)
UnityEditor.Graphs.Node.AddSlot (UnityEditor.Graphs.Slot s) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Node.cs:188)
UnityEditor.Graphs.Node.AddInputSlot (System.String name, System.Type type) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityEditor.Graphs/Node.cs:170)
Klak.Wiring.Patcher.Node.PopulateSlots () (at Assets/Scenes/Klak/Wiring/Editor/Patcher/Node.cs:135)
Klak.Wiring.Patcher.Node.Initialize (Klak.Wiring.NodeBase runtimeInstance) (at Assets/Scenes/Klak/Wiring/Editor/Patcher/Node.cs:117)
Klak.Wiring.Patcher.Node.Create (Klak.Wiring.NodeBase runtimeInstance) (at Assets/Scenes/Klak/Wiring/Editor/Patcher/Node.cs:42)
Klak.Wiring.Patcher.GraphGUI.CreateMenuItemCallback (System.Object data) (at Assets/Scenes/Klak/Wiring/Editor/Patcher/GraphGUI.cs:291)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:119)

Any workaround for this?

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