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Roberto De Ioris
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Update FixingMixamoRootMotionWithPython.md
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‎tutorials/FixingMixamoRootMotionWithPython.md‎

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@@ -146,7 +146,7 @@ Double click on the skeleton to open its editor and you should see the new bone
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In the last screenshot we have seen a broken deformation. What happened to our vampire ?
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Each skeletal mesh LOD has a series of 'soft skin vertices' mapped to it. Each vertex data structure contains the classic position, tangents (included normals) and uvs values, as well as 2 additional fields for storing up to 8 'bone influences'. A bone influence is composed by a bone index (note: not the same index of the skeleton, see below) and a bone weight. Weight define how much the bone deforms the vertex.
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Each skeletal mesh LOD has a series of 'soft skin vertices' mapped to it. Each vertex data structure contains the classic position, tangents (included normals) and uvs values, as well as 2 additional fields for storing up to 8 'bone influences'. A bone influence is composed by a bone index (note: not the same index of the skeleton, see below) and a bone weight. Weight defines how much the bone deforms the vertex.
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Changing the bone hierarchy (remember, we have added the 'root' bone), resulted in different bone indices, so each vertex is potentially pointing to the wrong bone.
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