Commit 4675a1e
Stop the difficulty tiers paying the player back, and thin the escorts
Two findings from the third 24-seed run.
CADET measured harder than PILOT -- 12 wins against 13, with longer boss fights
(57.8s vs 48.0s) and more damage taken (5.4 vs 4.8) despite firing slower. The
cause is the one only half-fixed two commits ago: enemies are salvage, so
CADET's 0.85 budget bought fewer crystals, a worse ship and a longer fight.
Narrowing that spread was not enough; every tier now fields the same number of
enemies and the tiers separate on rate of fire and hull depth alone.
HIVE MOTHER's fight ran to 65.6 seconds against 30 to 53 for the other four,
and a fight that long accumulates damage whatever its patterns do. Escorts were
carrying full wave hit points and soaking the player's fire. They are meant to
be moving obstacles, not health bars: half hit points.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AKLqS4PgnCXrzKHDH8Cnzy1 parent e686ce4 commit 4675a1e
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