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sherlockan
UnrealEnginePython
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UnrealEnginePython
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UnrealEnginePython
UnrealEnginePython.Build.cs
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Commits on Dec 2, 2016
added editor_command_build() and editor_command_build_lighting(), #83
Roberto De Ioris
committed
75f03b2
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Commits on Nov 29, 2016
fixed #80
Roberto De Ioris
committed
80e8eb1
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Commits on Nov 27, 2016
Fix Python compiling
kuafu
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0f9fa99
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Commits on Oct 25, 2016
added preliminary support for sockets and networking
Roberto De Ioris
committed
6c08d70
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Commits on Sep 25, 2016
added official support for Linux
rdeioris
committed
3667260
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Commits on Sep 23, 2016
added preliminary version of blueprint_add_member_variable()
Roberto De Ioris
committed
a6795c0
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Commits on Sep 17, 2016
use python3 as default
unbit
committed
e5af217
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python 2 is now supported on mac too
unbit
committed
e059aa4
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Python2 is now officially supported on windows, mac support will come in next commit
Roberto De Ioris
committed
9b4e034
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Commits on Sep 7, 2016
oops, UnrealEd should not always be included
Roberto De Ioris
committed
910102c
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reorganized code to allow non-editor builds
Roberto De Ioris
committed
3e301d3
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Commits on Sep 2, 2016
added preliminary support for sequencer api
Roberto De Ioris
committed
9ac8e8b
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Commits on Aug 9, 2016
reindenting
Roberto De Ioris
committed
19ce63e
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Commits on Aug 8, 2016
added preliminary support for editor scripting, let's start with getting a reference to the editor world
Roberto De Ioris
committed
b146d60
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Commits on Aug 7, 2016
added macosx support
unbit
committed
9605ecc
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use a generic name for python dir
Roberto De Ioris
committed
4171a64
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build system is too flaky, better to falback to a manual setup
Roberto De Ioris
committed
89161ee
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another improvement in build procedure
Roberto De Ioris
committed
3a3d716
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improved build system
Roberto De Ioris
committed
78ccd7a
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added is_input_key_down() and game_quit()
Roberto De Ioris
committed
c467d8c
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do not use labels out of the editor
Roberto De Ioris
committed
21a1a9b
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first public import
Roberto De Ioris
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9970cf9
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