|
41 | 41 | #include "UObject/UEPyExporter.h" |
42 | 42 | #include "UObject/UEPyFoliage.h" |
43 | 43 |
|
| 44 | +// UEPyUsdStageActor |
| 45 | +#include "UObject/UEPyUsdStageActor.h" |
| 46 | + |
44 | 47 | #ifdef EXTRA_DEBUG_CODE |
45 | 48 | #include "Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h" |
46 | 49 | #endif |
@@ -531,8 +534,13 @@ static PyMethodDef unreal_engine_methods[] = { |
531 | 534 |
|
532 | 535 | static PyMethodDef ue_PyUObject_methods[] = { |
533 | 536 |
|
534 | | - // Transform |
| 537 | + // UsdStageActor |
| 538 | + { "usd_reset", (PyCFunction)py_ue_usd_reset, METH_VARARGS, "" }, |
| 539 | + { "load_usd_stage", (PyCFunction)py_ue_load_usd_stage, METH_VARARGS, "" }, |
| 540 | + { "update_stage", (PyCFunction)py_ue_update_stage, METH_VARARGS, "" }, |
| 541 | + { "call_on_stage_changed", (PyCFunction)py_ue_call_on_stage_changed, METH_VARARGS, "" }, |
535 | 542 |
|
| 543 | + // Transform |
536 | 544 | { "get_actor_location", (PyCFunction)py_ue_get_actor_location, METH_VARARGS, "" }, |
537 | 545 | { "get_actor_rotation", (PyCFunction)py_ue_get_actor_rotation, METH_VARARGS, "" }, |
538 | 546 | { "get_actor_scale", (PyCFunction)py_ue_get_actor_scale, METH_VARARGS, "" }, |
|
0 commit comments