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rudybear
lux
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lux
/
run_interactive_sheen_rt_rust.bat
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master
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lux
/
run_interactive_sheen_rt_rust.bat
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@
echo
off
REM
Interactive SheenChair viewer — Rust Vulkan engine (Ray Tracing)
REM
Controls: mouse drag to orbit, scroll to zoom, ESC to exit
if
not
exist
playground_rust\target\release\lux-playground.exe (
echo
Rust engine not built. Build with:
echo
cd playground_rust
^
&
^
& cargo build --release
exit
/b
1
)
set
SCENE
=
assets/SheenChair.glb
set
IBL
=
pisa
REM
Prefer bindless uber-shader (multi-material via gl_GeometryIndexEXT),
REM
fall back to manifest-based permutations, then explicit sheen RT permutation
if
exist
shadercache\bindless\gltf_pbr_layered.rchit.spv (
set
PIPELINE
=
shadercache/bindless/gltf_pbr_layered
echo
Using bindless PBR RT pipeline (multi-material uber-shader
^
)
)
else
if
exist
shadercache\gltf_pbr_layered.manifest.json (
set
PIPELINE
=
shadercache/gltf_pbr_layered
echo
Using layered PBR RT pipeline (manifest auto-selection
^
)
)
else
if
exist
shadercache\gltf_pbr_layered+normal_map+sheen.rgen.spv (
set
PIPELINE
=
shadercache/gltf_pbr_layered+normal_map+sheen
echo
Using explicit sheen RT permutation
)
else
(
echo
No compiled RT shaders found. Compile first with:
echo
compile_all.bat
exit
/b
1
)
echo
=== Interactive Rust Sheen RT Viewer ===
echo
Scene:
%SCENE%
echo
Pipeline:
%PIPELINE%
echo
IBL:
%IBL%
echo
Controls: mouse drag = orbit, scroll = zoom, ESC = exit
echo
.
playground_rust\target\release\lux-playground.exe --scene
%SCENE%
--pipeline
%PIPELINE%
--ibl
%IBL%
--mode rt --interactive
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