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‎README.md‎

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### Summary
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This code is an efficient implementation in C++ and C# of the A* algorithm, designed to be used from high performance realtime applications (video games) and with an optional fast memory allocation scheme.
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An efficient implementation in C++ of the A* algorithm, designed to be used in high performance realtime applications (video games) and includes an optional pool memory allocator.
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It accompanies this A* tutorial:
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https://www.heyes-jones.com/astar.php
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The A* algorithm was described in the paper https://ieeexplore.ieee.org/document/4082128 by Hart, Nillson and Raphael.
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The A* algorithm is due to Hart, Nillson and Raphael. See https://ieeexplore.ieee.org/document/4082128.
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This repository is dedicated to the memory of [Nils Nilsson](https://ai.stanford.edu/~nilsson/) who sadly passed away in 2019.
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Looking for a C# version? Checkout the companion repository for a port by @scaryg
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https://github.com/justinhj/astar-algorithm-csharp
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### Star History
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[![Star History Chart](https://api.star-history.com/svg?repos=justinhj/astar-algorithm-cpp&type=Date)](https://star-history.com/#justinhj/astar-algorithm-cpp&Date)
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### Release notes
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[v1.2](https://github.com/justinhj/astar-algorithm-cpp/releases/tag/v1.2)
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Breaking changes! C++ 11 is now the minimum required C++ standard complicance.
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Breaking changes! C++ 11 is now the minimum required C++ standard.
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User is now required to provide a Hash function for their Node type. Thanks to a contribution from @btdubs the closed
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list is now an unordered_set and this greatly speeds up the execution time of the algorithm.
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Check the included demo code for examples of the Hash implementation for various Node types.

‎cs/AStarExample.cs‎

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